<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1562188436043041905</id><updated>2012-01-18T04:55:58.533-08:00</updated><category term='Cartoon'/><category term='11 AM'/><category term='PICnet'/><category term='Patrick Philippe Meier'/><category term='social practice'/><category term='Experience Innovation'/><category term='collaboration'/><category term='comics'/><category term='Digg Labs'/><category term='Tommy Lee'/><category term='Snowmageddon'/><category term='indirect collabortation'/><category term='Room 10AB'/><category term='art'/><category term='Washinton DC'/><category term='Takashi Kawashima'/><category term='The Magnetic Fields'/><category term='exquisite corpse'/><category term='charles burns'/><category term='problem solving'/><category term='happenings'/><category term='march 15 2010'/><category term='data visualization'/><category term='Design by Me'/><category term='Crimespotting'/><category term='animation'/><category term='protein folding'/><category term='Jeff Jarvis'/><category term='video'/><category term='Industrial Design'/><category term='socially engaged art'/><category term='networked communication'/><category term='Cecilia Weckstrom'/><category term='DARPA'/><category term='Snowpocalypse'/><category term='Stamen Design'/><category term='Customer Insight'/><category term='Aaron Koblin'/><category term='creative collectivity'/><category term='SETI'/><category term='free schools'/><category term='indirect collaboration'/><category term='John Cage'/><category term='schedule'/><category term='artist-run schools'/><category term='collaborative science'/><category term='Music'/><category term='think tank'/><category term='Shawn Allen'/><category term='comic books'/><category term='LEGO'/><category term='massively collaborative mathematics'/><category term='humanitarian'/><category term='distributed computing'/><category term='human genome'/><category term='graphic novels'/><category term='distributed moviemaking'/><category term='MIT'/><category term='New Yorker'/><category term='sxsw interactive'/><category term='South by Southwest'/><category term='time'/><category term='jeff howe'/><category term='distributed creativity'/><category term='Maps'/><category term='SXSW'/><category term='Customer Co-Creation'/><category term='captions'/><category term='Non-Profit Soapbox'/><category term='user-generated curriculum'/><category term='concepts'/><category term='Snow'/><category term='collective creativity'/><category term='The Washinton Post'/><category term='telic arts exchange'/><category term='exquiste corpse'/><category term='fail'/><category term='wappenings'/><category term='crowdsourcing'/><category term='data'/><category term='Education'/><category term='Lee Walton'/><category term='TED'/><category term='gary panter'/><category term='Product Design'/><category term='Riley Crane'/><title type='text'>Indirect Collaboration: Collective Creativity on the Web</title><subtitle type='html'>An online discussion about the role of crowd-sourced input on the creative process.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Joe</name><uri>http://www.blogger.com/profile/07453968311446077161</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/7915/2158/1600/me.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>41</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-7105615889349552674</id><published>2010-03-13T09:53:00.000-08:00</published><updated>2010-03-13T14:55:53.009-08:00</updated><title type='text'>Leftover Links</title><content type='html'>Joe, Tim, and Riley are in Austin now. Andrea arrives this evening, and I arrive tomorrow... We're excited for our &lt;a href="http://my.sxsw.com/events/event/554"&gt;panel&lt;/a&gt;. Remember: Monday, March 15, at 11 am. In 10AB. Join us!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center; font-weight: bold;"&gt;***&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://fold.it/portal/info/science"&gt;Foldit&lt;/a&gt; — a massively multiplayer game/competition designed to reveal the shortcuts nature uses to weave a tangle of amino  acids into a protein. Players use the cursor to grab, bend, pull, and wiggle the  chain of amino acids anywhere along its length, &lt;a href="http://fold.it/portal/info/science"&gt;folding the protein&lt;/a&gt; into  its optimum shape. The only rules are based on physics — opposite charges  attract, atomic bonds have limited angles of rotation, and the parts of  the molecule that stick to water tend to point outward. The closer your  model's properties adhere to those rules, the more points you get. Competing against the world's best biochemists in 2008's Community-Wide Experiment on the Critical Assessment of Techniques for  Protein Structure Prediction (CASP), a band of gamer nonscientists who'd used Foldit won. [from&lt;span style="font-style: italic;"&gt; &lt;/span&gt;&lt;a style="font-style: italic;" href="http://www.wired.com/medtech/genetics/magazine/17-05/ff_protein?currentPage=all"&gt;Wired&lt;/a&gt;]&lt;br /&gt;&lt;br /&gt;&lt;a href="http://setiathome.berkeley.edu/"&gt;SETI@home&lt;/a&gt; — the screensaver that taps spare home computer cycles to sort through  radio signals from space&lt;br /&gt;&lt;br /&gt;&lt;a href="http://boinc.bakerlab.org/rosetta/"&gt;Rosetta@home&lt;/a&gt; — farms out computation to volunteered PCs.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.starwarsuncut.com/"&gt;Star Wars Uncut&lt;/a&gt; — Star Wars A New Hope recreated by 450+ people.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://newgrounds.com/"&gt;Newgrounds&lt;/a&gt; — the large Flash games and animation site that spawned Alien  Hominid, has been accepting user-produced submissions since 1999. Amy Bruckman and Kurt Luther are studying groups who make animations collaboratively on Newgrounds. They've found that the  social organization of a collaborative project like this depends on the  narrative structure of the animation. Making a more traditional story  with a script written in advance has different constraints than a  'collection' where lots of pieces are assembled that can later be  assembled in many orders by the project leader (for example, the  animation 'When Farm Animals Attack'). Another mode is a 'continuation,'  where each person adds to the end, and then passes it on to the next  animator. These projects can be worked on by small to medium-sized  groups (up to ~50 people).  Star Wars Uncut is unusual in including  nearly 500 people. Bruckman notes: "Part of what makes this kind of creative production different from an  open source or wiki model is that an animation generally has *one  release*. You don't show it publicly til you're done. Open source  benefits from the 'release early, release often' model that lets more  and more people contribute over time. Like open source software, these projects tend to have a central leader.  There's a tremendous burden on that leader, and projects succeed or  fail generally depending on how well the leader does his/her job, and  how much time he/she can devote to the project."&lt;br /&gt;&lt;br /&gt;Nick Carr says: "It's telling that, when we discuss this phenomenon, we still almost  always trot out the same two examples that we would have trotted out  five years ago: Wikipedia and open-source software. I think what we're  discovering is that big online groups are very good at  performing  time-consuming, fairly routinized tasks that can be broken up into many  discrete units of work and hence sped up by having lots of people with  diverse talents and perspectives working on them in parallel without  much coordination. Ferreting out bugs in a complex computer program and  finding and paraphrasing information on discrete encyclopedia topics  both, not surprisingly, fall into this category of work. But if you're  looking for the new, the creative, the moment of blazing insight, you're  still going to have to look not to a crowd but to an individual human  mind."&lt;br /&gt;&lt;br /&gt;Richard Hackman, social psychologist at Harvard who studies teams, notes in &lt;span style="font-style: italic;"&gt;Leading Teams&lt;/span&gt;, that there are almost no forms of writing that benefit from collaboration (reference works, of course, being the notable exception.)&lt;br /&gt;&lt;br /&gt;Nick Carr: "I think one of the reasons we're having trouble discussing the way  brilliant new ideas emerge from "networked 'mass' groups" is because  that phenomenon doesn't happen. The ideas for Wikipedia and Linux, to  take, once again, the obvious examples, came from individuals, not from  the groups that subsequently formed to bring the ideas to fruition.  As  Eric Raymond, the author of "The Cathedral and the Bazaar," once wrote  in an email to me, "The individual wizard is where successful bazaar  projects generally start." The Net can provide a powerful means of  discovering the wizards (such as we saw in the competition for the  Netflix Prize), and it can provide an effective means of coordinating  and assembling the contributions of a "'mass' group," but the hope that  great original concepts would naturally "emerge" from the interactions  of a vast Net-connected group hasn't really panned out. I would argue  that Internet crowds aren't all that interesting as a means of  production (though, because they're often used as giant pools of free  labor, they can certainly be economically disruptive in that role). What  makes Internet crowds interesting is their social dynamics and the  social forms that arise from those dynamics."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-7105615889349552674?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/7105615889349552674/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/03/leftover-links.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/7105615889349552674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/7105615889349552674'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/03/leftover-links.html' title='Leftover Links'/><author><name>Josh Glenn</name><uri>http://www.blogger.com/profile/14348870163200679434</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://1.bp.blogspot.com/_yqhuY-Kk7YU/SUlNx0MaJYI/AAAAAAAAAK4/vsRNZQXxQCM/S220/torch_as_outsider.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-3401413994905330467</id><published>2010-03-09T16:50:00.000-08:00</published><updated>2010-03-10T02:36:08.368-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sxsw interactive'/><category scheme='http://www.blogger.com/atom/ns#' term='Jeff Jarvis'/><category scheme='http://www.blogger.com/atom/ns#' term='TED'/><category scheme='http://www.blogger.com/atom/ns#' term='collaboration'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><category scheme='http://www.blogger.com/atom/ns#' term='Education'/><title type='text'>Is it Bullshit?</title><content type='html'>Jeff Jarvis, author of &lt;a href="http://www.amazon.com/What-Would-Google-Jeff-Jarvis/dp/0061709719"&gt;What Would Google Do?&lt;/a&gt;, has a passionate &lt;a href="http://www.buzzmachine.com/2010/03/08/tedxnyed-this-is-bullshit/"&gt;post&lt;/a&gt; up on his blog BuzzMachine where he discusses the need to move to a more collaborative learning experience. He's also pushing for less standardized tests in the educational system and more evaluation based on independent thinking. &lt;br /&gt;&lt;br /&gt;He was a speaker at &lt;a href="http://tedxnyed.com/"&gt;TEDxNYed&lt;/a&gt;, an independently organized &lt;a href="http://www.ted.com/"&gt;TED&lt;/a&gt; event focused on "the role of new media and technology in shaping the future of education." He used that opportunity to rail against the one-sidedness of educators talking &lt;span style="font-style:italic;"&gt;at&lt;/span&gt; students, rather than with them.&lt;br /&gt; &lt;br /&gt;&lt;blockquote&gt;"There’s another model for an alternative to the lecture and it’s Dave Winer’s view of the unconference. At the first Bloggercon, Dave had me running a panel on politics and when I said something about “my panel,” he jumped down my throat, as only Dave can. “There is no panel,” he decreed. “The room is the panel.” Ding. It was in the moment that I learned to moderate events, including those in my classroom, by drawing out the conversation and knowledge of the wise crowd in the room."&lt;/blockquote&gt;&lt;br /&gt;It's worth a read. I happen to think that many TED talks have a lot more going on than people telling me facts, but rather telling me stories, explaining how their brand of thinking is beneficial to their given field because they have thought outside of the norm. I do agree with some of his points on education, but see a distinction between institutional learning and TED talks. At the very least, this is some food for thought as we here at Indirect Collaboration make our final preparations for our &lt;a href="http://my.sxsw.com/e/554"&gt;SXSW panel&lt;/a&gt; next week.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-3401413994905330467?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/3401413994905330467/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/03/is-it-bullshit.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/3401413994905330467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/3401413994905330467'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/03/is-it-bullshit.html' title='Is it Bullshit?'/><author><name>Tim Lillis</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-8012867375195330239</id><published>2010-03-04T18:23:00.000-08:00</published><updated>2010-03-06T19:27:12.222-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sxsw interactive'/><category scheme='http://www.blogger.com/atom/ns#' term='indirect collaboration'/><category scheme='http://www.blogger.com/atom/ns#' term='Customer Co-Creation'/><category scheme='http://www.blogger.com/atom/ns#' term='Design by Me'/><category scheme='http://www.blogger.com/atom/ns#' term='Industrial Design'/><category scheme='http://www.blogger.com/atom/ns#' term='Cecilia Weckstrom'/><category scheme='http://www.blogger.com/atom/ns#' term='LEGO'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><category scheme='http://www.blogger.com/atom/ns#' term='Experience Innovation'/><category scheme='http://www.blogger.com/atom/ns#' term='Product Design'/><category scheme='http://www.blogger.com/atom/ns#' term='Customer Insight'/><title type='text'>Q&amp;A with Cecilia Weckstrom of The LEGO Group</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Ly1XzbZNHzs/S5B7WVS2tMI/AAAAAAAAAC4/ZMsdnvU-NlA/s1600-h/Picture+4.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 45px;" src="http://2.bp.blogspot.com/_Ly1XzbZNHzs/S5B7WVS2tMI/AAAAAAAAAC4/ZMsdnvU-NlA/s400/Picture+4.png" alt="" id="BLOGGER_PHOTO_ID_5444987573094495426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;a href="http://ceciliaweckstrom.com/"&gt;Cecilia Weckstrom&lt;/a&gt; is an innovation and consumer experience specialist at &lt;a href="http://www.lego.com/en-US/default.aspx"&gt;The LEGO Group&lt;/a&gt;. She heads up the Consumer Insight &amp;amp; Experience Innovation team there. Indirect Collaboration's Tim Lillis interviewed Cecilia about incorporating customer insight into the product design process. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Lillis:&lt;/span&gt; So, you're in charge of the Consumer Insight &amp;amp; Experience Innovation function at the LEGO Group. What does that mean?&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Weckstrom:&lt;/span&gt; I oversee all the work on gathering insights from our 1:1 connections with consumers all over the world and based on this insight and on co-creation with consumers we improve existing LEGO experiences and define new ones of what LEGO could be in the future. We want to be driven by those who love LEGO for what LEGO is and thus, knowing what is important to all these people is important and the only way we can remain sustainably successful as a company.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Lillis:&lt;/span&gt; What are some of the successful and unsuccessful ideas generated by this group?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Weckstrom:&lt;/span&gt; Mostly in my experience it is not a matter of unsuccessful or not – more about timing. We have a few examples where we were far ahead of the market (&lt;a href="http://en.wikipedia.org/wiki/Lego_Studios"&gt;LEGO Studios&lt;/a&gt; for instance) where the idea was great, but ahead of its time so wasn’t as successful as it could have been had we launched it a little later. Timing is not just in terms of timing in the market-place, it is also about the rest of the company. The successful ideas are ones that become platforms for value creation, and ultimately not just within the company but including the community too.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Lillis:&lt;/span&gt; Is the &lt;a href="http://designbyme.lego.com/en-us/Features/default.aspx"&gt;Design By Me&lt;/a&gt; program related?&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Weckstrom:&lt;/span&gt; Yes.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Ly1XzbZNHzs/S5B5taqUqcI/AAAAAAAAACo/IbU601augWE/s1600-h/Picture+3.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 257px;" src="http://4.bp.blogspot.com/_Ly1XzbZNHzs/S5B5taqUqcI/AAAAAAAAACo/IbU601augWE/s400/Picture+3.png" alt="" id="BLOGGER_PHOTO_ID_5444985770648840642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Lillis:&lt;/span&gt; Are the kits generated as part of Design By Me available to customers besides the one who designed them?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Weckstrom:&lt;/span&gt; Yes, but at the discretion of the designer. E.g. you have to choose that option when you upload your design.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Lillis:&lt;/span&gt; There is such a &lt;a href="http://www.flickr.com/photos/oskay/sets/72157594321212027/"&gt;robust&lt;/a&gt; &lt;a href="http://www.brickartist.com/lego-art/yellow.html"&gt;worldwide&lt;/a&gt; &lt;a href="http://www.techeblog.com/index.php/tech-gadget/top-10-strangest-lego-creations"&gt;community&lt;/a&gt; of LEGO builders, has this community unofficially steered product design at the LEGO Group? That is, not through your official programs, but through the company's observations of LEGO culture.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Weckstrom:&lt;/span&gt; Absolutely – LEGO is a movement driven by the passion, urgency and creativity of an ever-expanding community. We are part of this ecosystem and are just as influenced by it as the community is by what we do.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Lillis:&lt;/span&gt; What are some of the most surprising uses of LEGO bricks that you've come across?&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Weckstrom:&lt;/span&gt; There’s more every day. Latest one is this Lego Cubestormer robot that solves Rubik's Cube in sub-12 second. Robots born with the sole purpose of solving the Rubik's Cube are nothing new, but we're pretty sure we haven't seen one crack the code.&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/eaRcWB3jwMo&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/eaRcWB3jwMo&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Lillis:&lt;/span&gt; So much of what people do with LEGO Bricks is determined by the imagination of the end user. Is there a balance to be struck between designing pieces with very specific (or branded) functions versus pieces that can be used more universally?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Weckstrom:&lt;/span&gt; We prefer designing universal elements ahead of specific elements. In fact, when you as a LEGO designer (I was one when I first started out working for the company) come up with a new piece, you have to ‘justify’ it’s existence to the element committee, a group of LEGO ‘Yodas’ as I like to call them (no they are not small and green with big ears, but very wise and care deeply about the LEGO System)  – their combined LEGO experience is more than a 100 years and they are guardians of the system. The more uses that can be found for a LEGO element you have designed, the more likely it will pass the scrutiny of these experts. After all, the LEGO idea is one of a platform for endless ideas.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Lillis:&lt;/span&gt; This may be out of your department, but can you speak a bit to the process and challenges inherent in using a licensed property as the basis for a LEGO kit?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Weckstrom:&lt;/span&gt; This really is the expertise of our licensing department and some of our designers. Broadly speaking we will carefully assess whether an IP has a close fit with our company values and work very closely with the IP owner to ensure that we live up to the demands of the license owner and vice versa – that the product will embody the inspiration to build many more ideas than what simply comes in the box.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Ly1XzbZNHzs/S5CDM3oFoFI/AAAAAAAAADA/_-J43FLiVsA/s1600-h/Picture+12.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 151px;" src="http://3.bp.blogspot.com/_Ly1XzbZNHzs/S5CDM3oFoFI/AAAAAAAAADA/_-J43FLiVsA/s400/Picture+12.png" alt="" id="BLOGGER_PHOTO_ID_5444996206604689490" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Lillis:&lt;/span&gt; Typically in the product design process, there are models and prototypes, testing, evaluation and design iterations. How does this mesh with your customer co-creation programs?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Weckstrom:&lt;/span&gt; There are different ways of doing co-creation – one is simply coming up with ideas and defining what would make a difference to people. That is more about identifying unmet needs and understanding which ideas resonate with people. Going all the way to co-creating a specific product is something we do with some of our Adult Fans of LEGO, who are experts in their domains, for instance Mindstorms - we work in-depth with them and they are part of every step of the design process.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Lillis:&lt;/span&gt; In what ways have you used technology in new ways to include the customer in the design process?&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Weckstrom:&lt;/span&gt; We use online panels and forums, but they are really the infrastructure to a much more important thing: meeting face-to-face. In our experience no technology can replace the value of human interaction and for co-creation to really work, you have to start by building relationships and trust with people. That makes communication easier and also makes people feel part of the project team in a completely different way. We all crave the human touch after all.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Ly1XzbZNHzs/S5B6oH213AI/AAAAAAAAACw/-6LZ7oyirrY/s1600-h/lego+architecture.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 176px;" src="http://4.bp.blogspot.com/_Ly1XzbZNHzs/S5B6oH213AI/AAAAAAAAACw/-6LZ7oyirrY/s400/lego+architecture.jpg" alt="" id="BLOGGER_PHOTO_ID_5444986779213356034" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Lillis:&lt;/span&gt; Have you seen evidence that customer-created kits fill a void in your product line? Or do many remain niche products?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Weckstrom:&lt;/span&gt; &lt;a href="http://architecture.lego.com/en-us/Default.aspx"&gt;LEGO Architecture&lt;/a&gt; is a great example of how a fan-created enterprise on the LEGO platform has come in to completely revolutionalise the souvenir industry and also to become a great product appealing to a different audience that we would normally do. Adam Reed Tucker has designed all the sets, and we are now his supply chain – producing the bricks for him that he then distributes all over the place. A very exciting joint venture.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-8012867375195330239?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/8012867375195330239/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/03/q-with-cecilia-weckstrom-of-lego-group.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/8012867375195330239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/8012867375195330239'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/03/q-with-cecilia-weckstrom-of-lego-group.html' title='Q&amp;A with Cecilia Weckstrom of The LEGO Group'/><author><name>Tim Lillis</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Ly1XzbZNHzs/S5B7WVS2tMI/AAAAAAAAAC4/ZMsdnvU-NlA/s72-c/Picture+4.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-6506891506045662069</id><published>2010-02-28T11:47:00.000-08:00</published><updated>2010-02-28T12:00:57.799-08:00</updated><title type='text'>Open-Source Authenticity</title><content type='html'>Today's &lt;span style="font-style: italic;"&gt;New York Times&lt;/span&gt; "Ideas and Trends" feature is pegged to the flap over German novelist Helene Hegemann's &lt;span style="font-style: italic;"&gt;Axolotl Roadkill&lt;/span&gt;, which was published last month, and which &lt;s&gt;plagiarizes&lt;/s&gt; &lt;span style="color: rgb(255, 0, 0);"&gt;remixes passages from&lt;/span&gt; various other books. Hegemann is unapologetic: “There’s no such thing as originality anyway, just authenticity,” she insists.&lt;br /&gt;&lt;br /&gt;This leads the &lt;span style="font-style: italic;"&gt;Times&lt;/span&gt;' Randy Kennedy to lead us in a thought exercise. Kennedy writes:&lt;br /&gt;&lt;blockquote&gt;Think of almost any kind of cultural endeavor and then use the word “we” to describe its creation. The communal pronoun trips easily off the tongue when talking about the world of contemporary arts and entertainment, where things are often the product of teams, workshops, studios or institutions, where collaboration and idea-swapping are the norm. But now try applying it to creative writing, especially to fiction and poetry, and it can sound absurd: “We worked for years on the character development and the voice, and when we finally nailed the subtle epiphany, we cracked open a bottle of Champagne to celebrate.”&lt;br /&gt;&lt;br /&gt;Not that there isn’t the occasional team-written novel. But the popular conception of the creative writer is still by and large one of the individual trying to wrestle language, maybe even the meaning of life, from his soul, the kind of lone battle Jonathan Franzen described himself waging in writing &lt;span style="font-style: italic;"&gt;The Corrections&lt;/span&gt;, which he sometimes did in the dark, wearing earplugs and earmuffs, trying to hold his mind “free of clichés.” &lt;/blockquote&gt;Kennedy's story isn't actually about crowdsourced or open-source art; it's not about team-writing. It's about pastiche, cut-up, remixing. But his thought exercise — well, I'm tempted to &lt;s&gt;steal&lt;/s&gt; &lt;span style="color: rgb(255, 0, 0);"&gt;upcycle&lt;/span&gt; it for my opening remarks at SXSW!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-6506891506045662069?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/6506891506045662069/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/open-source-authenticity.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/6506891506045662069'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/6506891506045662069'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/open-source-authenticity.html' title='Open-Source Authenticity'/><author><name>Josh Glenn</name><uri>http://www.blogger.com/profile/14348870163200679434</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://1.bp.blogspot.com/_yqhuY-Kk7YU/SUlNx0MaJYI/AAAAAAAAAK4/vsRNZQXxQCM/S220/torch_as_outsider.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-4206216884428494352</id><published>2010-02-27T09:05:00.000-08:00</published><updated>2010-02-27T19:44:09.699-08:00</updated><title type='text'>Crowdsourcing and interactions...</title><content type='html'>What happens when you allow the members of the crowd to &lt;span style="font-style:italic;"&gt;interact&lt;/span&gt;?  On this blog we've looked at &lt;a href="http://indirectcollaboration.blogspot.com/2010/02/ten-thousand-cents.html"&gt;examples&lt;/a&gt; in which each member of the crowd is unaware of the other members participating in the same task, and yet collectively their efforts are aggregated in interesting ways.  &lt;br /&gt;&lt;br /&gt;Given my &lt;a href="http://www.pnas.org/content/105/41/15649.abstract"&gt;previous work&lt;/a&gt; with collective viewing patterns on YouTube, which investigated word-of-mouth interactions amongst the &lt;span style="font-style:italic;"&gt;consumers&lt;/span&gt; of video content, I was excited when I came across a great example of interactions between &lt;span style="font-style:italic;"&gt;producers&lt;/span&gt; of video content in &lt;a href="http://www.youtube.com/watch?v=WfBlUQguvyw"&gt;this great video&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;What's great about this video is that much of it could have been produced in a completely crowdsourced way by specifying rules that each participant could follow without ever interacting with the other players (cover camera for 3 seconds, rotate in chair for 10 seconds, look up for 1 second, etc).  However at some point there is an actual interaction between members of the crowd when they start showing up in eachother's videos.  &lt;br /&gt;&lt;br /&gt;Makes me wonder how large something like this could be scaled up without allowing actual interactions?&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WfBlUQguvyw&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/WfBlUQguvyw&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-4206216884428494352?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.youtube.com/watch?v=WfBlUQguvyw' title='Crowdsourcing and interactions...'/><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/4206216884428494352/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/crowdsourcing-and-interactions.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/4206216884428494352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/4206216884428494352'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/crowdsourcing-and-interactions.html' title='Crowdsourcing and interactions...'/><author><name>Riley Crane</name><uri>http://www.blogger.com/profile/17984716656916146451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-3451668100252057112</id><published>2010-02-25T12:08:00.001-08:00</published><updated>2010-02-25T12:22:03.485-08:00</updated><title type='text'>Crowdsourcing within Interactive Art</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_yqhuY-Kk7YU/S4bbmaJNGGI/AAAAAAAAAYs/4CqmDKZMr_c/s1600-h/sleep_no_more-1024x680.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 266px;" src="http://3.bp.blogspot.com/_yqhuY-Kk7YU/S4bbmaJNGGI/AAAAAAAAAYs/4CqmDKZMr_c/s400/sleep_no_more-1024x680.jpg" alt="" id="BLOGGER_PHOTO_ID_5442278652623263842" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Over at HiLobrow (one of my other blogs) today, our artist-in-residence Edrie (of &lt;a href="http://www.armyoftoys.com/"&gt;Army of Toys&lt;/a&gt;) explains that &lt;span style="font-style: italic;"&gt;Sleep No More&lt;/span&gt;, the American Repertory Theatre/Punchdrunk's &lt;span style="font-style: italic;"&gt;Macbeth&lt;/span&gt;, a version set in an abandoned school building and described as "part installation art, part interactive, self-guided theater" — &lt;a href="http://hilobrow.com/2010/02/25/analog-crowdsourcing/"&gt;didn't sound interactive enough&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;So while she was waiting on line to enter the show. Edrie handed out nearly 30 red feathers to other theatergoers, with the following instructions:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;You can keep this in your pocket as a souvenir for your time in line&lt;/li&gt;&lt;li&gt;You can hold it out to other people you meet and see what happens&lt;/li&gt;&lt;li&gt;You can use the feather to interact with the set without disturbing the integrity of the play&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;To one participant she gave a blue feather, with these instructions:&lt;br /&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Give this to a person with a red feather and quietly let them know they must not keep it but pass it on to another person with a red feather&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;a href="http://hilobrow.com/2010/02/25/analog-crowdsourcing/"&gt;Read on&lt;/a&gt; to find out what happened.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-3451668100252057112?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/3451668100252057112/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/crowdsourcing-within-interactive-art.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/3451668100252057112'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/3451668100252057112'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/crowdsourcing-within-interactive-art.html' title='Crowdsourcing within Interactive Art'/><author><name>Josh Glenn</name><uri>http://www.blogger.com/profile/14348870163200679434</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://1.bp.blogspot.com/_yqhuY-Kk7YU/SUlNx0MaJYI/AAAAAAAAAK4/vsRNZQXxQCM/S220/torch_as_outsider.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_yqhuY-Kk7YU/S4bbmaJNGGI/AAAAAAAAAYs/4CqmDKZMr_c/s72-c/sleep_no_more-1024x680.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-611403953655754930</id><published>2010-02-24T14:25:00.000-08:00</published><updated>2010-02-24T16:21:37.897-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='creative collectivity'/><category scheme='http://www.blogger.com/atom/ns#' term='crowdsourcing'/><category scheme='http://www.blogger.com/atom/ns#' term='indirect collaboration'/><category scheme='http://www.blogger.com/atom/ns#' term='sxsw interactive'/><category scheme='http://www.blogger.com/atom/ns#' term='Digg Labs'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><category scheme='http://www.blogger.com/atom/ns#' term='Crimespotting'/><category scheme='http://www.blogger.com/atom/ns#' term='collective creativity'/><category scheme='http://www.blogger.com/atom/ns#' term='Maps'/><category scheme='http://www.blogger.com/atom/ns#' term='data visualization'/><category scheme='http://www.blogger.com/atom/ns#' term='think tank'/><category scheme='http://www.blogger.com/atom/ns#' term='Stamen Design'/><category scheme='http://www.blogger.com/atom/ns#' term='Shawn Allen'/><title type='text'>Q&amp;A With Shawn Allen of Stamen Design</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Ly1XzbZNHzs/S4WtJKSWAuI/AAAAAAAAACg/MlW4hJwYn20/s1600-h/Picture+9.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 82px;" src="http://2.bp.blogspot.com/_Ly1XzbZNHzs/S4WtJKSWAuI/AAAAAAAAACg/MlW4hJwYn20/s400/Picture+9.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5441946097638834914" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;a href="http://stamen.com/studio/shawn"&gt;Shawn Allen&lt;/a&gt; is a partner at &lt;a href="http://stamen.com/"&gt;Stamen Design&lt;/a&gt;, a small San Francisco-based firm with big ideas. Stamen does lots of work with maps, data visualization, information trends, and collective think-tankery. Indirect Collaboration's Tim Lillis interviewed Shawn about Stamen's process and philosophy in February 2010.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Lillis:&lt;/span&gt; Stamen Design seems to occupy a space somewhere between a design firm and a think tank. Are your research projects driven by your commercial work, vice-versa, or other?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Allen: &lt;/span&gt;Probably more vice-versa. I think of most of our work as "research" in the sense that we often don't really know what we're building when we start. Through the process of investigating the data and visualizing it for ourselves, we come up with something that our clients can either (in the case of more commercial projects) provide to their users or (in the case of our more think-tanky work) use to learn something interesting about their own information. The really good projects provide us with an opportunity to play with some new technology or investigate an idea that's been rattling around in our heads for a while. If we don't find that opportunity in our commercial work, though, we usually end up just building it for ourselves—this is how &lt;a href="http://stamen.com/projects/crimespotting"&gt;Crimespotting&lt;/a&gt; came to be.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Ly1XzbZNHzs/S4WrHt8nOAI/AAAAAAAAACA/J9o-9RXuBhE/s1600-h/crimespotting.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 106px;" src="http://1.bp.blogspot.com/_Ly1XzbZNHzs/S4WrHt8nOAI/AAAAAAAAACA/J9o-9RXuBhE/s400/crimespotting.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5441943873828370434" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Lillis:&lt;/span&gt; Crimespotting was a big hit for you guys. Can you tell me more about its inception?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Allen:&lt;/span&gt; Oakland Crimespotting was originally a research project of Mike Migurski's. He was laid up in bed with a bad back and wanted to figure out a way that he could get useful information out of his city's official crime map. This thing is awful. You have to click through at least five forms until it even shows you a map, and when it does the data is often filtered down to too small of a subset to be useful. So he set about building an application that would basically submit every permutation of the application's forms, grab the images generated by each submission, find crime icons on them then put the locations and other metadata into his own database. In the process of creating interactive maps to look at the data he was collecting, he also built the first version of Modest Maps, a open source map interaction library which we now use for pretty much every single one of our map-related commercial projects.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Lillis:&lt;/span&gt; What are some of the public conversations that have opened up as a result of Crimespotting?&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;Allen:&lt;/span&gt; A lot of people see Crimespotting as a shining example of open data, and a way for citizens to inform themselves about their community. During the site's first year we got some great feedback from Oakland residents who were bringing spreadsheets generated by Crimespotting to their regular meetings with local police officers and asking them what they were doing about, for instance, the recent rash of auto thefts in their neighborhood. Crimespotting armed these citizens with information that they used to have to rely on the police to get.&lt;br /&gt;&lt;br /&gt;It's been a while since we've heard any more of those stories, though. Most mentions of Crimespotting that we read on the internet these days simply marvel at the number of dots on the map. Crimespotting does much more than just show you points on a map, though. You can get RSS feeds for crimes in your beat. We've applied for a grant to invest some serious time in Crimespotting and turn it into a site that engages journalists and (hopefully) fosters more direct civic engagement. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Lillis:&lt;/span&gt; Many of your projects depend on information coming from somewhere else. What has your experience been with government sources vs. citizen, or crowdsourced data?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Allen:&lt;/span&gt; My experience has been that just getting the data in the first place is the most difficult part of the process, regardless of the source. Crimespotting's original Oakland manifestation was an exercise in freeing a source of data that had never before been made publicly available, whereas the San Francisco version was built in less than a week after some very nice municipal employees who'd been tasked with opening the city's data provided us with a &lt;a href="http://code.google.com/apis/kml/"&gt;KML&lt;/a&gt; feed. The devil is in the details, though, and we often spend the entire duration of a project working out the specifics of data formats, timeliness, and completeness with our clients. We still don't have homicides in our San Francisco crime feed, for instance.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Ly1XzbZNHzs/S4WsOHcQ9QI/AAAAAAAAACY/uZRV-DRPISk/s1600-h/in+the+news.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 106px;" src="http://4.bp.blogspot.com/_Ly1XzbZNHzs/S4WsOHcQ9QI/AAAAAAAAACY/uZRV-DRPISk/s400/in+the+news.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5441945083262858498" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Lillis:&lt;/span&gt; In your &lt;a href="http://stamen.com/projects/inthenews"&gt;In The News&lt;/a&gt; project, it seems that at some point you had to shut it down because you had &lt;span style="font-weight:bold;"&gt;too much&lt;/span&gt; information. Did you think about adding filters to create a unique experience for each user? Are there other ways you considered dealing with this surplus?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Allen:&lt;/span&gt; I actually just started working with Mike and Eric after they'd finished In the News, so I'm not qualified to answer that first question. But generally speaking, yes: while our first inclination—and our preference, I think—is to show everything, there are indeed data sets simply too large or complex to be visualized usefully in their entirety. One of the things that I think we do best is create interfaces that allow the user to filter data down into subsets that are manageable. It's important to build tools that can be played with and manipulated easily and in realtime. Those interactions are what help people discover new and exciting things at their own pace.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Ly1XzbZNHzs/S4WrshQha2I/AAAAAAAAACI/FoDK4QF_k4Y/s1600-h/digg.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 95px;" src="http://3.bp.blogspot.com/_Ly1XzbZNHzs/S4WrshQha2I/AAAAAAAAACI/FoDK4QF_k4Y/s400/digg.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5441944506077375330" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Lillis:&lt;/span&gt; I think we all have assumptions that we make about what "the crowd" is doing or thinking. Were you surprised by some of the patterns you saw emerging through your projects?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Allen:&lt;/span&gt; Absolutely. When I was working on the &lt;a href="http://stamen.com/clients/digg"&gt;Digg Labs pieces&lt;/a&gt; I was constantly surprised at all of the weird stuff that people were submitting and digging. The dog pile effect of particularly big stories—which, in the world of tech, means events like the iPhone announcement and the AACS encryption key controversy—was pretty shocking, and a lot of fun to watch. Some stories broke on Digg before they broke on major news outlets, and it was fascinating to watch the conversation around them develop in this totally organic environment. It felt especially voyeuristic before the tools launched, too, because nobody knew that they were being watched like that. For a brief period we toyed with the idea of building versions of the visualizations that would help Digg find bots and track other abuses. But the public visualizations ended up being much more interesting and buzz-worthy.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Lillis:&lt;/span&gt; In the projects where you're collecting live data, have you witnessed people "playing to the room," where they seem to have changed their behavior because they know they're being monitored?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Allen:&lt;/span&gt; No doubt. Some Digg users dugg so many stories that their dots on Swarm turned into giant yellow orbs bigger than the stories themselves. A couple of people even posted videos on YouTube of their activity making the visualizations do weird stuff. Some stories blew up so quickly that they took over the screen, as was also the case during the MTV VMAs last September, when Kanye  West stormed the stage and interrupted Taylor Swift's acceptance speech. At the height of that controversy there were thousands of mentions of Kanye on Twitter every minute, and a significant portion of them also happened to use the word "asshole": &lt;a href="http://stamen.com/clients/mtv"&gt;http://stamen.com/clients/mtv&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Ly1XzbZNHzs/S4Wr9YrvjEI/AAAAAAAAACQ/PUgwPjlv478/s1600-h/london+maps.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 92px;" src="http://4.bp.blogspot.com/_Ly1XzbZNHzs/S4Wr9YrvjEI/AAAAAAAAACQ/PUgwPjlv478/s400/london+maps.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5441944795833404482" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Lillis:&lt;/span&gt; In some instances you're pulling in multiple data sets, have you had occasion to combine these to create or offer something you weren't expecting?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Allen:&lt;/span&gt; We've done some &lt;a href="http://stamen.com/clients/mysociety"&gt;pretty cool stuff&lt;/a&gt; with a group called MySociety in the UK that cross references multiple data sets. Tom Carden created the first of our interactive travel time maps, which overlaid the shape representing how far you can get via public transit within a given time period with the cost of homes in the same area. The thresholds for each variable were adjustable individually and in realtime, and the map showed you areas where the data overlapped—that is, where you could buy a house for less than £500k *and* get to work from in less than an hour. We later developed this into a slippy map which you could pan and zoom, and introduced a third variable: "scenicness" scores culled from a site that MySociety set up to crowdsource Flickr photo ratings that could help you filter out less visually appealing regions.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Lillis:&lt;/span&gt; On your site, you refer to your clients as collaborators, how important is this distinction in your work?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Allen:&lt;/span&gt; I would say that it's paramount. The tighter our connection with the client, the faster things happen. We appreciate that some clients are going to defer to us on every design-related decision, but the smart ones who can call us out and involve themselves in the process are typically more fun to work with. We thrive on fast-paced projects, rapid iteration, and constructive feedback. If we haven't spoken to our client in a week something's broken.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-611403953655754930?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/611403953655754930/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/q-with-shawn-allen-of-stamen-design.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/611403953655754930'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/611403953655754930'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/q-with-shawn-allen-of-stamen-design.html' title='Q&amp;A With Shawn Allen of Stamen Design'/><author><name>Tim Lillis</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Ly1XzbZNHzs/S4WtJKSWAuI/AAAAAAAAACg/MlW4hJwYn20/s72-c/Picture+9.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-7970167000976757383</id><published>2010-02-22T14:00:00.000-08:00</published><updated>2010-02-22T14:07:08.548-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sxsw interactive'/><category scheme='http://www.blogger.com/atom/ns#' term='march 15 2010'/><category scheme='http://www.blogger.com/atom/ns#' term='Room 10AB'/><category scheme='http://www.blogger.com/atom/ns#' term='time'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><category scheme='http://www.blogger.com/atom/ns#' term='schedule'/><category scheme='http://www.blogger.com/atom/ns#' term='11 AM'/><title type='text'>New Bat-Time! Same Bat-Channel!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5ixM-MXmusM/S4L_2MdpSRI/AAAAAAAABAo/4b1M_F6wM_Y/s1600-h/416870829_66a6e6c47b.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_5ixM-MXmusM/S4L_2MdpSRI/AAAAAAAABAo/4b1M_F6wM_Y/s400/416870829_66a6e6c47b.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5441192606340565266" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Just a reminder to all you erstwhile SXSW Interactve attendees out there, our panel is still on &lt;span style="font-weight:bold;"&gt;Monday, March 15&lt;/span&gt;, but it's now from &lt;span style="font-weight:bold;"&gt;11:00 am to noon&lt;/span&gt;,  in &lt;a href="http://my.sxsw.com/events/venue?name=10AB"&gt;10AB of the Austin Convention Center&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;See you all there!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-7970167000976757383?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/7970167000976757383/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/new-time-same-bat-channel.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/7970167000976757383'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/7970167000976757383'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/new-time-same-bat-channel.html' title='New Bat-Time! Same Bat-Channel!'/><author><name>Joe</name><uri>http://www.blogger.com/profile/07453968311446077161</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/7915/2158/1600/me.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_5ixM-MXmusM/S4L_2MdpSRI/AAAAAAAABAo/4b1M_F6wM_Y/s72-c/416870829_66a6e6c47b.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-8371204182132736577</id><published>2010-02-18T16:00:00.000-08:00</published><updated>2010-02-18T16:00:02.626-08:00</updated><title type='text'>Reading by numbers</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://credibility.stanford.edu/captology/notebook/archives.new/recaptcha-example.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 314px; height: 125px;" src="http://credibility.stanford.edu/captology/notebook/archives.new/recaptcha-example.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;I'm a big fan of games that effectively use crowdsourced input as a solution to a very difficult problem.  There are a number of examples like &lt;a href="http://images.google.com/imagelabeler/"&gt;Google Image Labeler&lt;/a&gt;, and even the &lt;a href="http://mps-expenses.guardian.co.uk/"&gt;Guardian's attempt &lt;/a&gt;to keep their government transparent, by investigating expenses that "merit further investigation".  However reCAPTCHA is a particularly effective one created by Carnegie Mellon Professor Luis von Ahn, which harnesses a reported 200 million solutions everyday.  reCAPTCHA works by presenting a user with two words: one control, and one which could not be read by a computer.  A human then enters both words, usually in an attempt to finalize a purchase at Ticketmaster, and if the control word is correct, it is assumed that the unknown word is also correct.  The beautiful result: humans reading books, one word at a time, unlocking digital content along the way.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-8371204182132736577?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://recaptcha.net/digitizing.html' title='Reading by numbers'/><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/8371204182132736577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/reading-by-numbers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/8371204182132736577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/8371204182132736577'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/reading-by-numbers.html' title='Reading by numbers'/><author><name>Riley Crane</name><uri>http://www.blogger.com/profile/17984716656916146451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-7311187313348934038</id><published>2010-02-18T05:00:00.000-08:00</published><updated>2010-02-18T05:08:04.097-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='crowdsourcing'/><category scheme='http://www.blogger.com/atom/ns#' term='sxsw interactive'/><category scheme='http://www.blogger.com/atom/ns#' term='indirect collaboration'/><category scheme='http://www.blogger.com/atom/ns#' term='collective creativity'/><category scheme='http://www.blogger.com/atom/ns#' term='South by Southwest'/><category scheme='http://www.blogger.com/atom/ns#' term='fail'/><category scheme='http://www.blogger.com/atom/ns#' term='problem solving'/><category scheme='http://www.blogger.com/atom/ns#' term='networked communication'/><category scheme='http://www.blogger.com/atom/ns#' term='exquisite corpse'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><title type='text'>Who Owns Virtual Art? A Q&amp;A with Andrew Sempere</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_yqhuY-Kk7YU/S3zLfiizmHI/AAAAAAAAAYA/vIUFT4eVJTk/s1600-h/Andrew%2BSempere.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 350px; height: 343px;" src="http://4.bp.blogspot.com/_yqhuY-Kk7YU/S3zLfiizmHI/AAAAAAAAAYA/vIUFT4eVJTk/s400/Andrew%2BSempere.jpg" alt="" id="BLOGGER_PHOTO_ID_5439446192665892978" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;a href="http://andrewsempere.org/index.html"&gt;Andrew Sempere&lt;/a&gt; is a Cambridge, Mass.-based design researcher with IBM's Collaborative User Experience Group/Center for Social Software. He's also an artist whose interactive works have been exhibited (most recently) at the 2009 Boston Cyberarts Festival and the 7th Champ Libre Manifestation Internationale Video et Art Electronique in Montreal. Indirect Collaboration's Joshua Glenn interviewed Sempere — about online collaboration, for business and aesthetic purposes alike — via email, in February 2010.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;GLENN:&lt;/span&gt; You work with social software researchers at IBM, helping them make smart decisions about encouraging or discouraging content sharing and reuse. How is doing so important to successful, inclusive business collaboration?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;SEMPERE:&lt;/span&gt; My role is mostly to help the researchers think through user experience to develop an interface that helps support the work they are trying to do. I personally have a particular interest in the content sharing idea, but it's not always that, although it does usually come down to figuring out what design principles to apply in order to help the users and the researchers accomplish their goals. Since we mostly make prototype systems (and not customer facing products) I also consider a big part of my job to be keeping an eye on what is happening in the social software space outside of the corporation, to try and understand early and see if there is anything that can be adapted for use inside the enterprise.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;GLENN:&lt;/span&gt; Some skeptics might say that sharing and reuse are antithetical to business culture...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;SEMPERE:&lt;/span&gt; It depends on your definition of business, and of sharing! Usually when people say this, they mean "socialization" as in, "Isn't allowing my employees to socialize giving them allowance to goof off." Or the more formal "What's the ROI on social software." I think these questions are the wrong ones to ask. Companies have long recognized that social interaction is important to business — certainly at the executive level. Business is fundamentally about interpersonal relationships.&lt;br /&gt;&lt;br /&gt;But if you are looking for a quantifiable cost savings as a result of providing your employees access to social software, you're probably not going to find it. It doesn't work that way.&lt;br /&gt;&lt;br /&gt;This is a long way of saying: yes! If your definition of business culture is essentially Taylorist, then social software is completely antithetical, but so is Internet Culture. This collision leads to what I call Compliance Theatre (more on that later). Taylor's model of standardized work practices is about getting rid of the outliers. Imagine a bell curve... the purpose of standardization is to focus single mindedly on the middle of the curve, where things are average. You don't want the low end of the curve, and as a result you also get rid of the high end of the curve. In many organizations this turns out to be exactly what people want. You probably don't, for example, want MBTA operators texting each other, no matter how boring it is to drive exactly the same route in exactly the same way. You need their focus, and you need standard operation for safety.&lt;br /&gt;&lt;br /&gt;In other organizations, eliminating the outliers is disastrous. Research, design, any field where you want creativity or are particularly interested in high quality output: you need to allow your employees to take risks.&lt;br /&gt;&lt;br /&gt;There are other issues more specifically related to sharing and distribution which are diametrically opposed to certain business models. The music industry, for example, and the publishing industry to a certain extent. These industries were predicated on the notion of gatekeeping by controlling distribution channels, but in an era of nearly free distribution via the internet, they are mostly useless. This is not to say that music or books are useless, just the idea that you can profit off of distribution by selling little containers of culture — it's a broken idea.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_yqhuY-Kk7YU/S3zMKR16NOI/AAAAAAAAAYI/Gyn1nlJV5f8/s1600-h/2110589093_15e7b0591c.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 260px; height: 400px;" src="http://2.bp.blogspot.com/_yqhuY-Kk7YU/S3zMKR16NOI/AAAAAAAAAYI/Gyn1nlJV5f8/s400/2110589093_15e7b0591c.jpg" alt="" id="BLOGGER_PHOTO_ID_5439446926916990178" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;GLENN:&lt;/span&gt; Speaking of gatekeeping, according to Eric Raymond's 1997 formulation, there are two methods of developing software (and by extension, anything): the "cathedral" approach, in which a group of experts do the work, and the "bazaar" approach — a cooperative activity initiated by members of the public. It seems to me that crowdsourcing software — which permits experts/gatekeepers to outsource part of their project to members of the public via a call for contributions — has been received so enthusiastically in business circles because it promises a third way, a synthesis of the cathedral and the bazaar. But is this enthusiasm misguided?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;SEMPERE:&lt;/span&gt; I'm not entirely sure it's a synthesis, or just a case of the clergy of the cathedral occasionally buying things from the bazaar. &lt;a href="http://www.topcoder.com/"&gt;TopCoder&lt;/a&gt; is the best example that I know of. The main takeaway for me from the cathedral and the bazaar argument is that it's a symbiotic (maybe codependent) relationship. Both must exist. Open source software works because professionally employed software developers have spare cycles. Second Life works because most of the residents have other sources of income. I think business is becoming more comfortable with the idea that this means they can take advantage of these spare cycles to get high quality work out of motivated individuals. It makes sense and it does work, at the same time it's not a sustainable business model, it's just a good way to accomplish some tasks. There are also serious issues from a business perspective related to licensing and such, but in general I think it's great that businesses are thinking flexibly. I do sometimes worry that it potentially devalues professional work, but I even if that is true, there's no stopping it.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_yqhuY-Kk7YU/S3zNETmKqbI/AAAAAAAAAYQ/qCwv5bDJ488/s1600-h/4165748840_56b9f93912.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 249px;" src="http://2.bp.blogspot.com/_yqhuY-Kk7YU/S3zNETmKqbI/AAAAAAAAAYQ/qCwv5bDJ488/s400/4165748840_56b9f93912.jpg" alt="" id="BLOGGER_PHOTO_ID_5439447923820243378" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;GLENN:&lt;/span&gt; You're also interested in &lt;span style="font-style: italic;"&gt;artistic&lt;/span&gt; collaboration. Last year, you published a paper analyzing the fraught psychological and cultural implications of making art within Second Life, whose object-creation tool assumes individual ownership as a prerequisite to the creative process. From the SL user's perspective, why shouldn't an artwork, like any other object, be governed by a commodity-style trading system?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;SEMPERE:&lt;/span&gt; Second Life itself is not crucial to the fate of the universe, but it is very unique, and as such represents an excellent place to see where things might go (or might go wrong) as we continue down a path of virtualizing our culture. We humans, at least in the developed world, are moving anything and everything we can online, and developing new content, ideas and tropes that never existed in the analog world. This is not a bad thing at all, but I am deeply concerned that at the same time we are relinquishing ownership of our output to private organizations whose end goals and values are often accidentally preventing that culture from breathing properly, and in some cases smothering it.&lt;br /&gt;&lt;br /&gt;A very small but significant portion of the content on Second Life is art. It is culturally significant, and it deserves a chance to play a part in art history. Even the "lowbrow" content is often part of someone's personal history and deserves some kind of respect.&lt;br /&gt;&lt;br /&gt;The way that SL is designed, content is created by individuals, but owned by a private for-profit entity whose goal is (and perhaps should be) to make money. This isn't a bad thing, but the money making goal and the user created content goal interact in some strange ways:&lt;br /&gt;&lt;br /&gt;I'm not a lawyer, but the ToS for Linden Lab (which apparently Lawrence Lessig consulted on), reads like a huge problem to me. Linden gives you full rights over your intellectual property, but they do NOT give you rights over the instantiation of that property. That is to say, if I build a house in SL, I own the idea of the house, but not the record of the house as it exists on Lindens servers. The idea is a good one — apparently it was Lessig's influence that ensured it wasn't the standard "LL owns everything." But, Linden has backed itself in a corner here. They promise ownership of IP, but they have also styled themselves as the content police, and are in fact being sued for failing to properly protect the "rights" of certain content creators. These individuals represent an extreme minority of the SL user base, but they, by virtue of invoking lawyers and DRM, are making world-changing decisions within the walls of SL.&lt;br /&gt;&lt;br /&gt;Here's the doomsday scenario: The company goes under, the servers are sold. Since the ToS relinquish IP rights, whatever is left of the LL company cannot use the content, nor can any of the creditors. In fact, the content of the servers is worse than useless, it's a legal liability, since the ToS (might) open them to lawsuits. The safest course of action from a business perspective would therefore be to delete all the content. Literally, they will burn down a library, and ten years of collective work will be gone forever.&lt;br /&gt;&lt;br /&gt;I mentioned I'm not a lawyer, and I actually hope that I'm wrong about my reading of the situation, but even if I am I think the example stands: extremely complicated negotiations are occurring right now in spaces where we are entrusting our cultural artifacts. These discussions are of crucial importance and worth keeping an eye on, especially since we are seeing a dismantling of public libraries and other shared institutions in favor of virtual archives controlled by private organizations.&lt;br /&gt;&lt;br /&gt;Incidentally all of this virtual talk might be hard to fathom for people who haven't spent much time online, but try and imagine if Kodak asserted ownership over that box of super 8 movies in your parents' attic just because they made the film. It's already true that it's hard to view these technologically, but imagine that one day you pulled down the box to discover that every frame of your recorded memory had been deliberately erased, not because of time, or rot, or bugs, or neglect, but because of a licensing dispute at the Kodak company.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_yqhuY-Kk7YU/S3zP3H9EsvI/AAAAAAAAAYg/Dec3HSds5EU/s1600-h/amazon-orwell.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 261px; height: 400px;" src="http://3.bp.blogspot.com/_yqhuY-Kk7YU/S3zP3H9EsvI/AAAAAAAAAYg/Dec3HSds5EU/s400/amazon-orwell.jpg" alt="" id="BLOGGER_PHOTO_ID_5439450995891679986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;GLENN:&lt;/span&gt; Are we really moving towards this possibility?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;SEMPERE:&lt;/span&gt; Yes — for example, the recent #amazonfail where Amazon retracted versions of Orwell's book that they didn't have the rights to, AFTER they were sold. iPhones and presumably iPads all have a built-in remote "kill switch" which allows them to delete apps and data from your device. The company has promised not to use this, but they reserve the right to, not to mention the fact that these days when I buy DRM music from itunes it's nothing like when my parents bought records. I won't be able to leave them for my kids to listen to without making sure they have my login, password and the right hardware, and I have a hard time imagining finding iTunes version 7 at a garage sale (especially since software is now distributed online, rather than via "dead media") the way you might find an old 8-track or phonograph.&lt;br /&gt;&lt;br /&gt;We're moving towards a model where were we can casually consume content from the cloud and most of our structures of control are embedded in software. In many ways this is wonderful, but we need to be very very careful about what we're coding into the system if we don't want to risk accidentally creating a dark age.&lt;br /&gt;&lt;br /&gt;There is also a secondary shorter point to be made here: by forcefully insisting (as Second Life does) that creative practice be monetized you exclude the outliers and push towards lowest common denominator content. Rather than make something interesting and daring, you will trend towards saleable, which means copying the tried and true. It's Taylorism again: terrific for selling widgets, terrible for culture. Linden has taken several steps to encourage more revenue (because they need it). I have friends who work there, and I don't want them losing their jobs either, but aggressively chasing every revenue stream, especially in a micro economy, completely destroys innovation.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;object height="267" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=873019&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=873019&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="267" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;GLENN: &lt;/span&gt; From the online arts community &lt;a href="http://www.learningtoloveyoumore.com/"&gt;Learning to Love You More&lt;/a&gt;, which takes Fluxus-style assignments (e.g., "Recreate an object from someone's past") out of the gallery and onto your desktop, to Takashi Kawashima and Aaron Koblin's "&lt;a href="http://indirectcollaboration.blogspot.com/2010/02/ten-thousand-cents.html"&gt;Ten Thousand Cents&lt;/a&gt;," which used Amazon's Mechanical Turk service to outsource the digital painting of a $100 bill to thousands of turkers (who could each only see their own section of the picture), artists have started using "Web 2.0" (for lack of a better term) tools originally created for crowdsourcing or social networking as a spur to innovation and creativity. Are projects like these the antidote to Second Life's approach? Or do they also fail, albeit in a different way?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;SEMPERE:&lt;/span&gt; They fail spectacularly but are beautiful for it. Fluxus is close, but yeah, I think the whole point of crowdsourcing an art piece is to play with the idea of an artwork as singular vision. The people who are contributing to the work (especially in the Mechanical Turk example) have unknown motivation, or are motivated by micropayments. Second Life artwork is still incredibly traditional in its approach (i.e., a single individual or close team working towards a single idea). None of this is problematic exactly, there's room for both, but what Second Life is missing is exactly what the other examples have — the ability to share and collaborate in a "Web 2.0" manner. As I said earlier, I don't think SL is the end-all of art in 2010, but as an example of what is possible it frustrates me for exactly that reason. There is a collision of world views, namely the Linden business model you are obliged to internalize (effectively the old commodity model, which requires single owner/creator permission systems and DRM to exist ) and the possibilities of a universe in which everyone can have infinite virtual resources. I think this categorizes the debate going forward on how we attempt to monetize creative work in an age where we have rendered distribution control effectively free. Devices like the iPhone and iPad and the Kindle seem to be aimed at this space. In particular I find it interesting that Apple created their own processor for the iPad. The only reason I can see for this is to control DRM down to the hardware level. We'll see, I guess.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_yqhuY-Kk7YU/S3zOdrf-YZI/AAAAAAAAAYY/UW4UIVnRJqw/s1600-h/borndigital1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 260px; height: 400px;" src="http://3.bp.blogspot.com/_yqhuY-Kk7YU/S3zOdrf-YZI/AAAAAAAAAYY/UW4UIVnRJqw/s400/borndigital1.jpg" alt="" id="BLOGGER_PHOTO_ID_5439449459245080978" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;GLENN:&lt;/span&gt; You recently gave a talk at the 2010 ACM conference on CSCW (Computer Supported Cooperative Work) on the topic, "What Changes Since Computation: A Design Manifesto for 2010." You took issue with the received wisdom that the work style of "digital natives" (those who've grown up using computers, the Internet, mobile phones, MP3s, etc.) is different in important ways — specifically having to do with social networking and online collaboration — from that of their elders. How is this by now widely accepted bit of common sense incorrect?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;SEMPERE:&lt;/span&gt; I discussed the Digital Natives argument because I always find it frustrating. First and foremost, kids are no more born digital natives then they are born literate. Literacy (reading or computational) is something that is learned, taught, part of a culture. Also, pretty much anyone who uses email and IM (standard business tools these days) is already living in a virtual world. The first MMPORGs date to the early 1970s! So I believe the digital natives argument is baloney, but I also believe it is invoked as a kind of shorthand to describe a complex anxiety, and that's where it gets interesting.&lt;br /&gt;&lt;br /&gt;People, especially business folks of a certain age, invoke this argument when they have faith in the structured, top down model of business and they begin to discover that work, actually, is occurring in a completely different way then they thought. Employees routinely socialize using websites and exchange information outside of the sanctioned tools. Employees are more comfortable crossing hierarchies, or with casual interpersonal communication that would be unheard of in their experience. It is all very confusing to someone who has internalized the myth that you work 9-5 and pass everything up and down the command chain.&lt;br /&gt;&lt;br /&gt;As a result, a huge amount of effort is spent on compliance theatre: generating the illusion that business is proceeding along standard lines, while successful employees produce their work by circumventing the culture of control.&lt;br /&gt;&lt;br /&gt;I borrow the term from Security Theatre, and here's an important subtlety: in both security and compliance theatre, it isn't that the theatre is pointless. Theatre is never pointless: It serves an extremely important role in re-enforcing organizational culture and defining mental boundaries. It also, ironically, enables circumvention by making a production of what is "important."&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;GLENN:&lt;/span&gt; I have experienced that problem — circumventing the culture of control — almost everywhere I've worked, even before Web 2.0 tools made doing so commonplace. Which is anecdotal evidence supporting your point that anti-gatekeeping trends making older people nervous in the business world aren't new — but they're newly exacerbated by new tools and software.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;SEMPERE:&lt;/span&gt; I couldn't agree more — it's not new at all, just working at computational speed, and so more visible, and sometimes more effective (although counter measures can also move at this speed).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;GLENN:&lt;/span&gt; In the art world, too, indirect collaboration is as old as the parlor game Consequences, whose descendants include the Surrealists' "&lt;a href="http://indirectcollaboration.blogspot.com/2010/02/q-charles-burns-and-gary-panter.html"&gt;Exquisite Corpse&lt;/a&gt;" technique, not to mention Mad Libs. Now that new tools and software have (unintentionally) made it simple to invite the general public to participate in various sorts of art projects, will we see (what you call) Compliance Theatre in art?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;SEMPERE:&lt;/span&gt; Compliance Theatre in art? Why not! I suspect it's already there, and it probably depends on art versus Art. Certainly the art world has all kinds of theatricalities... I'll have to think on that one more!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-7311187313348934038?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/7311187313348934038/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/who-owns-virtual-art-q-with-andrew.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/7311187313348934038'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/7311187313348934038'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/who-owns-virtual-art-q-with-andrew.html' title='Who Owns Virtual Art? A Q&amp;A with Andrew Sempere'/><author><name>Josh Glenn</name><uri>http://www.blogger.com/profile/14348870163200679434</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://1.bp.blogspot.com/_yqhuY-Kk7YU/SUlNx0MaJYI/AAAAAAAAAK4/vsRNZQXxQCM/S220/torch_as_outsider.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_yqhuY-Kk7YU/S3zLfiizmHI/AAAAAAAAAYA/vIUFT4eVJTk/s72-c/Andrew%2BSempere.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-2516491921756482452</id><published>2010-02-17T11:54:00.000-08:00</published><updated>2010-02-18T10:28:38.828-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='creative collectivity'/><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='sxsw interactive'/><category scheme='http://www.blogger.com/atom/ns#' term='comic books'/><category scheme='http://www.blogger.com/atom/ns#' term='collective creativity'/><category scheme='http://www.blogger.com/atom/ns#' term='exquiste corpse'/><category scheme='http://www.blogger.com/atom/ns#' term='charles burns'/><category scheme='http://www.blogger.com/atom/ns#' term='graphic novels'/><category scheme='http://www.blogger.com/atom/ns#' term='concepts'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><category scheme='http://www.blogger.com/atom/ns#' term='gary panter'/><title type='text'>Q &amp; A: Charles Burns and Gary Panter</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5ixM-MXmusM/S32GxspIzPI/AAAAAAAABAg/lJUgcc39Lkc/s1600-h/Pixie-Meat-new-orig_new.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 304px; height: 400px;" src="http://2.bp.blogspot.com/_5ixM-MXmusM/S32GxspIzPI/AAAAAAAABAg/lJUgcc39Lkc/s400/Pixie-Meat-new-orig_new.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5439652113288842482" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Breton's cadavre exquis could be argued as the first strict experimental art that began to play with the ideas behind collectivist artistic enterprise. Arising out of the surrealist movement, Breton, Duchamp, Tanguy and others completed each others drawings in an attempt to capture the ephemeral expressionist impulse that is born of multiple minds sharing a creative direction.&lt;br /&gt;&lt;br /&gt;In our continuing series of interviews about Indirect Collaboration, we interviewed legendary underground comic artists &lt;a href="http://www.garypanter.com/"&gt;Gary Panter&lt;/a&gt; and &lt;a href="http://www.fantagraphics.com/index.php?option=com_virtuemart&amp;page=shop.browse&amp;category_id=263&amp;vmcchk=1&amp;Itemid=62"&gt;Charles Burns&lt;/a&gt;, on their continuing exquisite corpse game by mail.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;How did the game start, and why?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;Gary Panter:&lt;/span&gt; Charles and I have done a lot of collaborative projects--exquisite corpse variations maybe, but not strictly the folded paper game of the Surrealists. We both participated in an exquisite corpse comic strip book initiated by Art Spiegelman where artists continued the comic strip begun by someone else with the rule that the through-character remained identifiable; Charles and I did a book which Charles initiated where we each drew grotesque faces to a template Charles made. In the book the faces were die-cut horizontally and bound so that you could scramble the faces; and even more fun, Charles and I have done fully collaborative comic stories that are elaborate jams that begin in person and continue through the mail.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;Charles Burns:&lt;/span&gt; I think there's a little confusion because Gary and I never really worked on an exquisite corpse together. &lt;br /&gt;&lt;br /&gt;The first project we worked on together was a book called Facetasm where we created drawings of different heads that roughly fit a generic template and then the pages were cut into three parts (eyes, nose, mouth) and bound into a spiral bound book so all of the sections could be flipped back and forth creating multiple permutations. This came about because Gary and I were invited to be in a two-person exhibit together and I suggested making an announcement based on the "Facetasm" idea I just described and it grew from there.&lt;br /&gt;&lt;br /&gt;The second collaboration resulted in a piece called "Pixie Meat"&lt;span style="font-style:italic;"&gt; (above)&lt;/span&gt;. This was a number of comic pages we worked on together, first in pencil and then in ink. Gary was visiting me in Philadelphia and I pulled out a stack of old comics and magazines for "inspiration"  and we just sat and drew with no real intention in mind other than enjoying an afternoon sitting at big kitchen table drawing. We continued passing the pages back and forth for a few months and eventually had enough pages to publish a short piece. We asked our friend, novelist Tom DeHaven to write text for our artwork and then had it published.&lt;br /&gt;&lt;br /&gt;Our collaborations came about simply because I love Gary's work and thought it would be fun to mix our different styles together. It's rare for me to work in any collaborative manner and this was an excuse to sit and come up with some absurd-looking drawings. When I was growing up, I forced my friends to sit and draw with me and in some way this had a similar feel too it... Looking over and seeing that your friend had come up with something amazing. &lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;br /&gt;Had either of you ever done an exquisite corpse game before? If so, with who? How was that game different from this one?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;GP:&lt;/span&gt; I have done exquisite corpse at parties and there was a book published by the Drawing Center , years ago that Charles and I were probably both in. To me it is a light-weight party game and not the best way to make a piece of art together. Not my favorite art game.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;CB:&lt;/span&gt; I've done exquisite corpse drawings with my friends before and they're fun but never seem to amount to much other than a diversion... a drawing on a cocktail napkin. I was invited to participate in an exquisite corpse exhibition at the Drawing Center in New York and I managed to find a way to do a collaboration with Mark Beyer and Peter Saul -- it sounded like a great match, but to be honest, the end result wasn't all that interesting. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Was there something in particular about each other that made the game make more sense, than with other artists?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;CB:&lt;/span&gt; I enjoyed working together with Gary because we share similar interests (comic books, monster magazines, Japanese toys) but our drawing styles are different enough to make end result unpredictable. I also really enjoyed taking his pencil drawings and rendering them in ink -- it's a way of really examining how another artist constructs a drawing.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;GP: &lt;/span&gt;I've collaborated with a lot of friends on drawings. Most collaborations don't work and need to be terminated in the bud. With Charles there is a deep respect and trust and love of play.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;What's the pushme-pullyou aspect of your particular collaborative relationship? Is one person more likely to make the first line, or push it in a different direction?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;GP:&lt;/span&gt; In most collaborations, I have been involved there is a leader and a willing accomplice. But mainly laughter is the organizing principle in the collaboration. Charles and I both feel free to erase or alter the game. Charles is one of the best inkers in the world and I am shaky, so I have to get a good brush and do the tighten up to play, but that is fun. We learn from each other.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Is there an element of competition?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;GP:&lt;/span&gt; No, I don't think so. We are trying to make each other laugh and make something that fuses together.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;CB:&lt;/span&gt; There was no competition. There was really only the hope that we'd come up with something fun to look at - a weird hybrid of our styles and imagery. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Do you find yourself being more of less free, creatively, when you know someone else will also have input? Do you rein yourself in, in the expectations of the other, or do you let yourself go more, challenging the other person to make something of it?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;CB:&lt;/span&gt; For me doing a collaboration is taking "time out" from my usual work. It's actually fun to do and I think part of the reason is there are different expectations and less control. It's like letting go of the tight control I always maintain on my writing and drawing and allowing myself to work on something with no "rules". For it to work there has to be a mutual respect, but you also need to be aggressive enough to alter (fuck-up?) the other persons drawing. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;GP:&lt;/span&gt; In order to draw with someone or make music together there has to be close listening and watching and an intent to make a collective vision rather than a singular vision.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Is there something about collaborative art that isn't there with solo art? Is it useful, or just a parlor game?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;GP: &lt;/span&gt;The Jack Kirby &lt;a href="http://en.wikipedia.org/wiki/Uni-Mind"&gt;unimind&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;CB: &lt;/span&gt;Collaboration for me is about letting go of all my control and forcing myself to explore a different perspective. Although we share similar interests, Gary constantly comes up with ideas and images I could never possibly imagine -- that's when it gets good. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;GP: &lt;/span&gt;Charles and I have made drawing that i think are very important to us. That goes for the other collaborations we have done with friends, like Art Spiegelman, Edwin Pouncey, Jay Cotton and Ric Heirtzman and more.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;I like that the notion that "being allowed to fuck up": in all the collaborative art projects I've done, it's also been a just-for-fun game, as well, which to me speaks to rigorous idealism behind singular artistic vision. In popular culture, artists are always portrayed as 'free spirits', but the artists I know are some of the most tightly dedicated people to their very particular way of doing something. Additionally, the ideal of the artist is that of auteur genius. Collaboration can fracture of the benevolent dictatorship of artistic vision, which we've already revealed can occasionally be a good thing; you're obviously just two people playing; would it work better or worse with four people? How about 10 or 20? &lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;CB: &lt;/span&gt;I've done several collaborations and they usually work best with just one other person. With two minds, the focus is tighter and the end results are usually more interesting. &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;GP:&lt;/span&gt; A one to one collaboration is better for me. There is a better chance to find the middle ground. More people more chaos. The Zap artists were really good at jamming. Most jams look like shit.&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;br /&gt;Our panel in March is obviously focusing of collective creativity, and in particular how it manifests itself on the web. We in our culture, and especially on the internet, tend to value egalitarianism, at least in theory; but in the art world, the tight focus is on the dominant individual. Are internet culture and art culture wildly divergent for that reason? And if they are different, what does that mean for both? What if Vermeer had to fret obsessively as to whether his teeshirt design would get voted for on Threadless?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;GP:&lt;/span&gt; Projects do need leaders or cheerleaders. Often one person will push the project harder. There is the danger of people getting too knitted together. We have to learn to easily move from isolated creative vision and consensual ideation and work. I am interested in the strength of little things and little things as prototypes for bigger things, so a team of one or two or three appeals to me. Vermeer would've done one t-shirt in his whole career and he would've known it was the best t-shirt Threadless ever had.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-2516491921756482452?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/2516491921756482452/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/q-charles-burns-and-gary-panter.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/2516491921756482452'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/2516491921756482452'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/q-charles-burns-and-gary-panter.html' title='Q &amp; A: Charles Burns and Gary Panter'/><author><name>Joe</name><uri>http://www.blogger.com/profile/07453968311446077161</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/7915/2158/1600/me.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_5ixM-MXmusM/S32GxspIzPI/AAAAAAAABAg/lJUgcc39Lkc/s72-c/Pixie-Meat-new-orig_new.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-5554624081079722717</id><published>2010-02-16T09:38:00.000-08:00</published><updated>2010-02-16T19:26:33.389-08:00</updated><title type='text'>Letting the crowd grope you...</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Lb-c3QAKHeg/S3te1Rrsj2I/AAAAAAAAGQg/k2CAcO6Qkw8/s1600-h/small_female_front_touch.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 64px; height: 200px;" src="http://3.bp.blogspot.com/_Lb-c3QAKHeg/S3te1Rrsj2I/AAAAAAAAGQg/k2CAcO6Qkw8/s200/small_female_front_touch.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5439045244352761698" /&gt;&lt;/a&gt;&lt;br /&gt;While I don't recommend letting the crowd grope you (unless you are into that), Fleshmap investigated the online equivalent by looking at the collective perception of erogenous zones. They used Amazon's Mechanical Turk to ask hundreds of people to rank how good it would feel to touch a lover's private parts and plotted the results as a heatmap (image right).  The result is not surprising, but I always like good examples of crowdsourced input that confirm for us what we already know.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-5554624081079722717?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://fleshmap.com/touch/skintoskin.html' title='Letting the crowd grope you...'/><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/5554624081079722717/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/letting-crowd-grope-you.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/5554624081079722717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/5554624081079722717'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/letting-crowd-grope-you.html' title='Letting the crowd grope you...'/><author><name>Riley Crane</name><uri>http://www.blogger.com/profile/17984716656916146451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Lb-c3QAKHeg/S3te1Rrsj2I/AAAAAAAAGQg/k2CAcO6Qkw8/s72-c/small_female_front_touch.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-614492523934589798</id><published>2010-02-16T07:40:00.001-08:00</published><updated>2010-02-16T08:31:34.455-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sxsw interactive'/><category scheme='http://www.blogger.com/atom/ns#' term='indirect collaboration'/><category scheme='http://www.blogger.com/atom/ns#' term='distributed creativity'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='distributed moviemaking'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><title type='text'>Coalition of the Willing: Animation for the planet</title><content type='html'>Here's a fine example of distributed movie-making toward a greater good. &lt;a href="http://coalitionofthewilling.org.uk/"&gt;&lt;span style="font-style: italic;"&gt;Coalition of the Willing&lt;/span&gt;&lt;/a&gt; is an online animated video that is being constructed now through April 2010 by a small &lt;a href="http://coalitionofthewilling.org.uk/collaborators/"&gt;army of creative collaborators&lt;/a&gt; from around the globe.&lt;br /&gt;&lt;blockquote&gt;‘Coalition of The Willing’ is a film that discusses how we can use new internet technologies to leverage the powers of activists, experts, and ordinary citizens in collaborative ventures to combat climate change. Through analyses of swarm activity and social revolution, ‘Coalition of the Willing’ makes a compelling case for the new online activism and explains how to bring the fight against global warming to the people. As the film tackles the subject of online activism, we decided that the logical home for ‘Coalition of The Willing’ is here online.&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;object height="220" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6623943&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=6623943&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="220" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;One section of the work in progress from &lt;a href="http://vimeo.com/user2291786"&gt;Simon Robson&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;The script was co-written by philosopher/writer/filmmaker &lt;a href="http://www.timrayner.net/"&gt;Tim Rayner&lt;/a&gt; and artist Simon Robson of &lt;a href="http://www.knife-party.net/"&gt;Knife Party&lt;/a&gt; (an animation collective). Viewers can watch the collaborative process online, from script to storyboards to production, via the project website and a variety of social media platforms. In this instance, the mission of the project is issue-driven, and a certain level of proficiency exists because the participants were hand-picked rather than randomly sourced.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-614492523934589798?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/614492523934589798/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/coalition-of-willing-animation-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/614492523934589798'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/614492523934589798'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/coalition-of-willing-animation-for.html' title='Coalition of the Willing: Animation for the planet'/><author><name>GENTLERIDEVAN is the home of Andrea Grover, curator, artist, writer, etc.</name><uri>http://www.blogger.com/profile/12710641271990777940</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-2365547947931599536</id><published>2010-02-11T20:05:00.000-08:00</published><updated>2010-02-11T22:52:00.942-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Snowpocalypse'/><category scheme='http://www.blogger.com/atom/ns#' term='Snowmageddon'/><category scheme='http://www.blogger.com/atom/ns#' term='sxsw interactive'/><category scheme='http://www.blogger.com/atom/ns#' term='Washinton DC'/><category scheme='http://www.blogger.com/atom/ns#' term='Non-Profit Soapbox'/><category scheme='http://www.blogger.com/atom/ns#' term='PICnet'/><category scheme='http://www.blogger.com/atom/ns#' term='Snow'/><category scheme='http://www.blogger.com/atom/ns#' term='The Washinton Post'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><title type='text'>Snowmageddon</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Ly1XzbZNHzs/S3TdVF-hmqI/AAAAAAAAAB4/j0PK21fxMvo/s1600-h/Picture+6.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 173px;" src="http://4.bp.blogspot.com/_Ly1XzbZNHzs/S3TdVF-hmqI/AAAAAAAAAB4/j0PK21fxMvo/s400/Picture+6.png" alt="" id="BLOGGER_PHOTO_ID_5437214004594449058" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Having grown up in the Boston area, I've chuckled to myself a few times after hearing about Washington DC getting a dusting of snow that renders the city helpless. Now they've had a very real storm, and they're working to get back on their feet. Having been caught mostly unprepared, and with an infrastructure that seems to be lacking in the snow-response department, the people are taking action.&lt;br /&gt;&lt;br /&gt;Armed with an online tool, &lt;a href="http://www.snowmageddoncleanup.com/main"&gt;Snowmageddon Clean-up&lt;/a&gt;, some snowed-in and stranded folks are seeking help. Sponsored by The Washington Post and  &lt;a href="http://www.picnet.net/"&gt;PICnet&lt;/a&gt;, the website lets visitors post shovel requests, icy street warnings, and other storm-related info. There seems to be a system in place to verify the posts, which while subjective, is probably a good thing. That way the site can stay focused on shoveling parties, community-building and information-sharing. It's a little like a super-specific, less creepy Craigslist. So with this verification system implemented, how did the "My Boyfriend is Driving me Crazy" post get through?&lt;br /&gt;&lt;blockquote&gt;"Right now my 24-year-old boyfriend is flapping his arms, proclaiming "I'm the Mothman!" (He's watching Monsterquest) I hope this illustrates why we both need to get out of the apartment. Somebody please melt all the snow."&lt;/blockquote&gt;Now, I'm no square, I think this is hilarious. But really, why is it there? It's the tipping point. Will this site turn into a  geo-twitter, where we can see exactly &lt;span style="font-style: italic;"&gt;where &lt;/span&gt;people have run out of tea? I would argue that this is one instance in which a strong gate-keeper is really vital. Or am I the curmudgeon who won't tolerate a joke? Also here's this, which is just bizarre - &lt;a href="http://snowpocalypse.com/"&gt;Snowpocalypse&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-2365547947931599536?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/2365547947931599536/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/snowmageddon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/2365547947931599536'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/2365547947931599536'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/snowmageddon.html' title='Snowmageddon'/><author><name>Tim Lillis</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Ly1XzbZNHzs/S3TdVF-hmqI/AAAAAAAAAB4/j0PK21fxMvo/s72-c/Picture+6.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-6936411651412877900</id><published>2010-02-09T11:51:00.000-08:00</published><updated>2010-02-09T11:56:50.492-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='crowdsourcing'/><category scheme='http://www.blogger.com/atom/ns#' term='creative collectivity'/><category scheme='http://www.blogger.com/atom/ns#' term='sxsw interactive'/><category scheme='http://www.blogger.com/atom/ns#' term='indirect collaboration'/><category scheme='http://www.blogger.com/atom/ns#' term='collective creativity'/><category scheme='http://www.blogger.com/atom/ns#' term='South by Southwest'/><category scheme='http://www.blogger.com/atom/ns#' term='Takashi Kawashima'/><category scheme='http://www.blogger.com/atom/ns#' term='Aaron Koblin'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><title type='text'>Ten Thousand Cents</title><content type='html'>San Francisco media artist &lt;a href="http://portfolio.takashikawashima.com/"&gt;Takashi Kawashima&lt;/a&gt; has been exploring crowdsourced art for a few years, now. &lt;br /&gt;&lt;br /&gt;For example, Takashi's 2005 &lt;a href="http://portfolio.takashikawashima.com/#56251/The-King-Has"&gt;project&lt;/a&gt; "The King Has...", a collaboration with Krister Olsson, invited people to text the artist(s) their most burdensome secrets; these secrets were then posted (anonymously) in a public place. Video below:&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="267"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1768493&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=1768493&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="267"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/1768493"&gt;The King Has...&lt;/a&gt; from &lt;a href="http://vimeo.com/takashikawashima"&gt;Takashi Kawashima&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Between November 2007 and March 2008, Takashi collaborated with Aaron Koblin on "&lt;a href="http://www.tenthousandcents.com/"&gt;Ten Thousand Cents&lt;/a&gt;," a "coordinated, crowdsourced [digital] art project" created by several thousand individuals using Amazon's &lt;a href="https://www.mturk.com/mturk/welcome"&gt;Mechanical Turk&lt;/a&gt; service — a crowdsourcing marketplace, publicly launched in 2005, that enables computer programs to coordinate the use of human intelligence — and a customized Flash-based drawing software. &lt;br /&gt;&lt;br /&gt;Koblin and Takashi divided a high-res scan of the $100 bill into 10,000 equal parts, each of which was delivered to a "&lt;a href="http://turkers.proboards.com/index.cgi"&gt;turker&lt;/a&gt;" who was paid a penny to duplicate it using the drawing tool. Contributors (who hailed from 51 different countries) didn't have any idea of the whole picture. The project took 5 months to complete; the idea was to use 10,000 turkers, but some turkers participated more than once. The end result was a reproduction of a $100 bill that cost $100 to create. Video:&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="267"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=873019&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=873019&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="267"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/873019"&gt;Ten Thousand Cents&lt;/a&gt; from &lt;a href="http://vimeo.com/user430637"&gt;Ten Thousand Cents&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;There's a &lt;a href="http://www.tenthousandcents.com/"&gt;neat interface&lt;/a&gt; here that lets you watch any one of the 10,000 Flash paintings being created. "Ten Thousand Cents" was a &lt;a href="http://sxsw.com/node/976"&gt;finalist&lt;/a&gt; (Experimental category) for a SXSW Web Award in 2009.&lt;br /&gt;&lt;br /&gt;More recently, Aaron Koblin and Daniel Massey collaborated on "&lt;a href="http://www.bicyclebuiltfortwothousand.com/"&gt;Bicycle Built for Two Thousand&lt;/a&gt;" (great title), which used Amazon Mechanical Turk to record 2,088 sound clips. Turkers were sent a short-short sound clip — snipped from a mechanical-speech version of the 1892 song "Daisy Bell" — and asked to imitate what they heard, using a custom audio recording tool in a web browser. They were not given additional information. People from 71 countries participated; they were paid six cents apiece. Stitched back together, the clips sound like this:&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="225"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3571124&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3571124&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/3571124"&gt;Bicycle Built for Two Thousand&lt;/a&gt; from &lt;a href="http://vimeo.com/aaronkoblin"&gt;Aaron &lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Why a mechanical-speech version of "Daisy Bell"? Because the song was used, in 1962, as the first example of musical speech synthesis. (That's also why HAL sings it, in &lt;span style="font-style:italic;"&gt;2001: A Space Odyssey&lt;/span&gt;.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-6936411651412877900?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/6936411651412877900/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/ten-thousand-cents.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/6936411651412877900'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/6936411651412877900'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/ten-thousand-cents.html' title='Ten Thousand Cents'/><author><name>Josh Glenn</name><uri>http://www.blogger.com/profile/14348870163200679434</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://1.bp.blogspot.com/_yqhuY-Kk7YU/SUlNx0MaJYI/AAAAAAAAAK4/vsRNZQXxQCM/S220/torch_as_outsider.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-2450825796115898173</id><published>2010-02-09T07:43:00.000-08:00</published><updated>2010-02-09T08:38:37.519-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sxsw interactive'/><category scheme='http://www.blogger.com/atom/ns#' term='Lee Walton'/><category scheme='http://www.blogger.com/atom/ns#' term='humanitarian'/><category scheme='http://www.blogger.com/atom/ns#' term='wappenings'/><category scheme='http://www.blogger.com/atom/ns#' term='socially engaged art'/><category scheme='http://www.blogger.com/atom/ns#' term='problem solving'/><category scheme='http://www.blogger.com/atom/ns#' term='networked communication'/><category scheme='http://www.blogger.com/atom/ns#' term='happenings'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><category scheme='http://www.blogger.com/atom/ns#' term='Patrick Philippe Meier'/><title type='text'>What's Wappening!?</title><content type='html'>&lt;p&gt;Yesterday I received a curious message from artist &lt;a href="http://www.leewalton.com/"&gt;Lee Walton&lt;/a&gt;.&lt;/p&gt;                  &lt;p&gt;"At this very moment, a man is locked up to a park bench at Union Square Park in San Francisco. To unlock him, find the woman in the red scarf at the &lt;a href="http://www.freewilliamsburg.com/restaurants/archives/coffee_shopcafe/"&gt;Atlas Cafe in Williamsburg, Brooklyn&lt;/a&gt;. She is the only one who has the combination to the lock. She will give it to you. Can you find a way to set this man free? He is hungry and wants to go home."&lt;/p&gt;&lt;object&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=9200219&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;This is the fourth in a series of "&lt;a href="http://www.leewalton.com/projects/wappening/index.html"&gt;Wappenings&lt;/a&gt;" (2004-ongoing) created by Walton to see how fast, creative, and cooperative social networks really are. The first three Wappenings also had a challenge built into the plea, with a stranger awaiting relief from a predicament. For instance, a man stands unable to put on his coat, despite freezing weather, until a stranger gives him an orange; or a young (attractive, single, bookish) woman is scheduled to drop her books and papers down the steps of New York Public Library at noon, will someone be there to assist her?). These requests are posted on Walton's website and circulated voluntarily by the usual social networking platforms, Twitter, Facebook, etc.&lt;/p&gt;&lt;p&gt;How long did it take for the stranger to be freed from his park bench prison? According to Walton:&lt;/p&gt;&lt;p&gt;"It took about 2 hours to unlock the guy. Apparently, the manager at the cafe got a handful of calls asking to speak to a girl wearing a red scarf. He wouldn't help out of respect for his customers. Finally, Katrina (from SF) sent a FAX. Yes, in 2010 a fax solves the communication riddle. She got the combo and unlocked Lucas. It was starting to rain even harder..."&lt;/p&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9200219&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;p&gt;What I like about this series is that there is no monetary reward for participation, and the situations require cooperation and ingenuity (like if the phone doesn't work, try the fax machine). The humanitarian bent is an interesting twist, too. I wonder if passersby get in on the act, or if all participants know the circumstances in advance. Walton's Wappenings are simple enough to be solved, however, not all networked "good will" efforts are this uncomplicated. See Patrick Philippe Meier's very intriguing blog post, &lt;a href="http://irevolution.wordpress.com/2010/02/05/mechanical-turk/"&gt;&lt;span style="font-style: italic;"&gt;Using Mechanical Turk to Crowdsource Humanitarian Response&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;&lt;/p&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-2450825796115898173?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/2450825796115898173/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/whats-wappening.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/2450825796115898173'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/2450825796115898173'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/whats-wappening.html' title='What&apos;s Wappening!?'/><author><name>GENTLERIDEVAN is the home of Andrea Grover, curator, artist, writer, etc.</name><uri>http://www.blogger.com/profile/12710641271990777940</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-7217122184970714209</id><published>2010-02-04T13:43:00.000-08:00</published><updated>2010-02-09T07:43:35.687-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sxsw interactive'/><category scheme='http://www.blogger.com/atom/ns#' term='distributed computing'/><category scheme='http://www.blogger.com/atom/ns#' term='SETI'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><category scheme='http://www.blogger.com/atom/ns#' term='human genome'/><category scheme='http://www.blogger.com/atom/ns#' term='jeff howe'/><title type='text'>Crowdsourcing's Baby Daddy, Jeff Howe</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ZzfHSF9X1G0/S2tEdaKTbyI/AAAAAAAAAaQ/qnKR4E01PTY/s1600-h/jeffhowebabydaddy.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 308px;" src="http://2.bp.blogspot.com/_ZzfHSF9X1G0/S2tEdaKTbyI/AAAAAAAAAaQ/qnKR4E01PTY/s400/jeffhowebabydaddy.jpg" alt="" id="BLOGGER_PHOTO_ID_5434512647382069026" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.crowdsourcing.com/"&gt;Jeff Howe&lt;/a&gt;, the man who coined the term "crowdsourcing" with Chris Anderson in 2006, has created a series of "how(e) to crowdsource" videos for American Express' Open Forum (itself a kind of online collaborative platform for small businesses). Here are Howe's five tips.&lt;br /&gt;&lt;br /&gt;#1: &lt;a href="http://www.openforum.com/idea-hub/topics/technology/video/principles-of-crowdsourcing-1-pick-the-right-crowd"&gt;Pick the right crowd &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;#2: &lt;a href="http://www.openforum.com/idea-hub/topics/technology/video/principles-of-crowdsourcing-2-pick-the-right-incentive"&gt;Pick the right incentive&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;#3: &lt;a href="http://www.openforum.com/idea-hub/topics/technology/video/principles-of-crowdsourcing-3-keep-it-simple-1"&gt;Keep it simple&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;#4: &lt;a href="http://www.openforum.com/idea-hub/topics/technology/video/principles-of-crowdsourcing-4-keep-the-pink-slips-in-the-drawer"&gt;Keep the pink slips in the drawer&lt;/a&gt; (i.e., don't expect to save money)&lt;br /&gt;&lt;br /&gt;#5: &lt;a href="http://www.openforum.com/idea-hub/topics/technology/video/principles-of-crowdsourcing-5-ask-what-you-can-do-for-the-crowd"&gt;Ask what you can do for the crowd&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;These tips are posted on a major credit card's website. Which begs the question: has crowdsourcing been so co-opted by corporations that its potential has been stunted? The first instances of crowdsourcing (distributed computing) typically involved solving a complex problem (&lt;a href="http://www.ornl.gov/info/ornlreview/v30n3-4/genome.htm"&gt;mapping the human genome&lt;/a&gt;, &lt;a href="http://setiathome.berkeley.edu/"&gt;searching for extraterrestrial life&lt;/a&gt;) that had an impact on humanity. I'm not sure that a crowd-generated commercial for Heinz Ketchup can do the same.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-7217122184970714209?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/7217122184970714209/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/crowdsourcings-baby-daddy-jeff-howe.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/7217122184970714209'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/7217122184970714209'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/crowdsourcings-baby-daddy-jeff-howe.html' title='Crowdsourcing&apos;s Baby Daddy, Jeff Howe'/><author><name>GENTLERIDEVAN is the home of Andrea Grover, curator, artist, writer, etc.</name><uri>http://www.blogger.com/profile/12710641271990777940</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ZzfHSF9X1G0/S2tEdaKTbyI/AAAAAAAAAaQ/qnKR4E01PTY/s72-c/jeffhowebabydaddy.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-4354500037684935563</id><published>2010-02-03T09:04:00.000-08:00</published><updated>2010-02-12T16:21:06.556-08:00</updated><title type='text'>Markets and collaborative pricing</title><content type='html'>In some ways, markets can be thought of as crowdsourced input.  While it is perhaps a bit of a stretch to claim that markets facilitate indirect collaboration, a nice example of what I mean is illustrated with the project "One Thousand Paintings". &lt;br /&gt;&lt;br /&gt;&lt;a href="http://onethousandpaintings.com/home/"&gt;onethousandpaintings.com &lt;/a&gt;is an art experiment that explores the role of crowdsourced input in valuation of art.  The project is the brainchild of Swiss artist/Stanford evolutionary biologist Marcel Salathe whose other projects include "&lt;a href="http://www.aharef.info/static/htmlgraph/"&gt;Webpages as graphs&lt;/a&gt;", "&lt;a href="http://www.salatheandwhite.com/site/availableworks/"&gt;Salathe &amp;amp; White - Art Bond Project&lt;/a&gt;".  The basic premise behind this experiment is that there is a tremendous uncertainty in the value of artwork.  A prominent example of this was illustrated in 2003 when 24 paintings thought to be authentic Jackson Pollocks were discovered.  Determining their authenticity, or lack thereof, modifies their value by hundreds of millions of dollars.&lt;br /&gt;&lt;br /&gt;So the question behind onethousandpaintings.com is: What if you let the crowd, mediated by the market, determine the value of the art?  While you may argue that this is nothing more than supply/demand economics, onethousandpaitings takes it to an entirely new level by incentivizing early adopters with what has been likened to a mashup of "&lt;a href="http://www.wired.com/wired/archive/14.12/posts.html?pg=3"&gt;eBay with a pyramid scheme&lt;/a&gt;".  &lt;br /&gt;&lt;br /&gt;The price = 1000 - number on the painting.  The first 100 paintings are discounted by 90%, with a 10% decrease in the discount every time 100 paintings are sold.  So, for example, painting 50 should cost $950 (1000-50).  However if you are one of the first one hundred people to purchase, you get it at the fire sale price of $95.  The "indirect collaboration" comes into play when you consider that the value of your painting increases only when others, your collaborators, purchase more paintings.  &lt;br /&gt;&lt;br /&gt;I'm not sure whether or not this meets the criterion of crowdsourced input on the creative process, but it is surely a nice way to think about markets.  Full disclosure, I am the proud owner of 626.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-4354500037684935563?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://onethousandpaintings.com/home/' title='Markets and collaborative pricing'/><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/4354500037684935563/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/markets-and-collaborative-pricing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/4354500037684935563'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/4354500037684935563'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/02/markets-and-collaborative-pricing.html' title='Markets and collaborative pricing'/><author><name>Riley Crane</name><uri>http://www.blogger.com/profile/17984716656916146451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-2465440658283949647</id><published>2010-01-26T20:29:00.000-08:00</published><updated>2010-01-26T21:23:59.098-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='crowdsourcing'/><category scheme='http://www.blogger.com/atom/ns#' term='sxsw interactive'/><category scheme='http://www.blogger.com/atom/ns#' term='indirect collaboration'/><category scheme='http://www.blogger.com/atom/ns#' term='Cartoon'/><category scheme='http://www.blogger.com/atom/ns#' term='captions'/><category scheme='http://www.blogger.com/atom/ns#' term='New Yorker'/><category scheme='http://www.blogger.com/atom/ns#' term='fail'/><category scheme='http://www.blogger.com/atom/ns#' term='collaborative science'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><title type='text'>Counterpoint: Collective Creativity in service of the unfunny</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5ixM-MXmusM/S1_LqLXdZ3I/AAAAAAAAA9c/aXFxh7WzqGU/s1600-h/NYerCaptions.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 237px; height: 320px;" src="http://3.bp.blogspot.com/_5ixM-MXmusM/S1_LqLXdZ3I/AAAAAAAAA9c/aXFxh7WzqGU/s320/NYerCaptions.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5431283601098237810" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;When Tim and I first started batting around the idea of this panel, one thing was clear from the beginning: we didn't want this to be boosterism at the expense of honest examination of the phenomenon. This is one of those times.&lt;br /&gt;&lt;br /&gt;Above is an example of the &lt;a href="http://www.newyorker.com/humor/caption"&gt;New Yorker's caption contest&lt;/a&gt;; for those not in the know, the contest was started about 5 years ago as a way to drive more traffic to the New Yorker site by having one of their esteemed artists draw a potentially hilarious cartoon, but leave off the one-line zinger below . The New Yorker then invites the audience to submit the caption, of which the best three were picked by the editors. These three then are listed on the site for the New Yorker audience to determine the winner. It is, in a neat little package, nearly exactly what we've been getting at in this discussion.&lt;br /&gt;&lt;br /&gt;It's also an abysmal failure, in my humble opinion.&lt;br /&gt;&lt;br /&gt;What makes people go to solo art shows, show up for one-woman plays, read manifestos, and, perhaps most germanely, think a trip to a comedy club might be a good time? In a phrase, it's singularity of vision. The New Yorker caption contest takes away everything that is (ok, occasionally) brilliant about New Yorker cartoons, namely, that the best ones are usually completely misanthropic and rather twisted. Only a magazine dedicated to the vast social experiment that is New York could wrangle the pathos that comes out in some of the cartoons in the magazine, and that is why they are funny. They are funny in a way that all slack-jawed gapes at the absurdity of life are funny; they are funny because they are bred from one too many brushes with humanity.&lt;br /&gt;&lt;br /&gt;With all due respect to Ms. Klein and Msrs. Templeman and Harrington, the final captions options at the top of this post are, by contrast, tragically unfunny. The caption contest planes down the singular despotic comedic vision into a bland, &lt;a href="http://www.tvshowsondvd.net/graphics/news3/TwoAndHalfMen_S4_early.jpg"&gt;Two And A Half Men&lt;/a&gt;, good-enough formula. I assume the people that enter want to win. So what's most likely to win? Probably that which appeals to the massive base of the New Yorker readership, which, while I'll grant is probably a little more urbane than most, doesn't necessary possess the nihilistic wit that a really sharp cartoon commands.&lt;br /&gt;&lt;br /&gt;So. We end up getting suggested captions about broken coffeemakers. Crowd-sourced, indeed.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5ixM-MXmusM/S1_MrJFH8hI/AAAAAAAAA9k/gD-6yt-M2ww/s1600-h/pg74sm-thumb.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 229px; height: 320px;" src="http://1.bp.blogspot.com/_5ixM-MXmusM/S1_MrJFH8hI/AAAAAAAAA9k/gD-6yt-M2ww/s320/pg74sm-thumb.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5431284717175960082" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-2465440658283949647?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/2465440658283949647/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/counterpoint-collective-creativity-in.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/2465440658283949647'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/2465440658283949647'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/counterpoint-collective-creativity-in.html' title='Counterpoint: Collective Creativity in service of the unfunny'/><author><name>Joe</name><uri>http://www.blogger.com/profile/07453968311446077161</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/7915/2158/1600/me.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_5ixM-MXmusM/S1_LqLXdZ3I/AAAAAAAAA9c/aXFxh7WzqGU/s72-c/NYerCaptions.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-2869483260978335199</id><published>2010-01-26T18:16:00.000-08:00</published><updated>2010-01-26T18:51:32.232-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><category scheme='http://www.blogger.com/atom/ns#' term='indirect collaboration'/><category scheme='http://www.blogger.com/atom/ns#' term='The Magnetic Fields'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><title type='text'>69 Love Drawings</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Ly1XzbZNHzs/S1-psJi2kJI/AAAAAAAAABw/ELw2hCz0HdE/s1600-h/Picture+2.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 205px;" src="http://4.bp.blogspot.com/_Ly1XzbZNHzs/S1-psJi2kJI/AAAAAAAAABw/ELw2hCz0HdE/s400/Picture+2.png" alt="" id="BLOGGER_PHOTO_ID_5431246251573547154" border="0" /&gt;&lt;/a&gt;There's a great new project, currently near completion, that aims to illustrate each song of The Magnetic Fields' "69 Love Songs" suite. &lt;a href="http://howfuckingromantic.wordpress.com/"&gt;How Fucking Romantic&lt;/a&gt;  is the home of the project, where contributors' creations are posted, and the list of illustrated songs is maintained.&lt;br /&gt;&lt;br /&gt;The project is intensely Indirectly Collaborative: Originally, the songs were written by Stephin Merrit, and were then filled out by the musicians who played on the album. The songs were then used as inspiration by not just one, but a collection of artists to create a body of visual art that was originally never intended, but serves as a great compliment to the music. It's interesting to think about how such cool illustrations could not have come to exist were it nor for an influence so removed from the visual art field. I think this speaks volumes to Merrit's ability to conjure provocative imagery with his songs, and the artists' ability to distill the mood of the music.&lt;br /&gt;&lt;br /&gt;From the project site:&lt;br /&gt;&lt;blockquote&gt;We are a loose collection of mostly London-based comic-artists, illustrators and writers, who have grown up listening to  the Magnetic Fields and got together over a mutual love of the songs. One day, on Twitter, a couple of us decided that illustrating – or writing a comic – or a short story – inspired by all 69 songs was a worthwhile and exciting pursuit, so here we are!&lt;blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;span style="font-size:78%;"&gt;Image by Huw "Lem" Davies&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-2869483260978335199?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/2869483260978335199/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/69-love-drrawings.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/2869483260978335199'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/2869483260978335199'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/69-love-drrawings.html' title='69 Love Drawings'/><author><name>Tim Lillis</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Ly1XzbZNHzs/S1-psJi2kJI/AAAAAAAAABw/ELw2hCz0HdE/s72-c/Picture+2.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-6669284332594663305</id><published>2010-01-25T16:47:00.000-08:00</published><updated>2010-01-25T17:16:24.124-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><category scheme='http://www.blogger.com/atom/ns#' term='indirect collaboration'/><category scheme='http://www.blogger.com/atom/ns#' term='John Cage'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><title type='text'>Cage Match</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Ly1XzbZNHzs/S15AwXfSCSI/AAAAAAAAABg/3iOoHcRSI9A/s1600-h/CagePlayingSuitForToyPiano1948.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 245px; height: 320px;" src="http://4.bp.blogspot.com/_Ly1XzbZNHzs/S15AwXfSCSI/AAAAAAAAABg/3iOoHcRSI9A/s320/CagePlayingSuitForToyPiano1948.jpg" alt="" id="BLOGGER_PHOTO_ID_5430849400338516258" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.good.is/"&gt;GOOD Magazine&lt;/a&gt;, in their &lt;span style="font-style: italic;"&gt;Slow&lt;/span&gt; issue, highlight a composition by avant-garde artist and composer John Cage, most well known for his four minute and thirty-three second piece comprised of no notes.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.good.is/post/the-slowest-jam/"&gt;Another piece&lt;/a&gt;, Organ²/ASLSP, has an instruction that it should be played as slowly as possible. Some Cage devotees in Halberstadt, Germany have taken that direction to heart and have begun a very slow performance of it, begun in 2000, to be completed in 2639.&lt;br /&gt;&lt;br /&gt;This is an interesting example of Indirect Collaboration, where interpretation is paramount to other types of contributions, maybe even including even the original input. Of course the notes being played are important, but those are mostly performed, or at least sustained, by mechanical means.&lt;br /&gt;&lt;br /&gt;This calls into question the role of the gatekeeper. This instance could be considered to have two gatekeepers, or maybe none. Cage wrote the composition, but then stepped away. The Germans stepped in, free to meddle, but only in one direction. Is this creative? Collaborative? Certainly it's indirect.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-6669284332594663305?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/6669284332594663305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/cage-match.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/6669284332594663305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/6669284332594663305'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/cage-match.html' title='Cage Match'/><author><name>Tim Lillis</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Ly1XzbZNHzs/S15AwXfSCSI/AAAAAAAAABg/3iOoHcRSI9A/s72-c/CagePlayingSuitForToyPiano1948.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-5367012620077861183</id><published>2010-01-18T12:37:00.000-08:00</published><updated>2010-01-20T13:47:34.356-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='crowdsourcing'/><category scheme='http://www.blogger.com/atom/ns#' term='creative collectivity'/><category scheme='http://www.blogger.com/atom/ns#' term='sxsw interactive'/><category scheme='http://www.blogger.com/atom/ns#' term='indirect collaboration'/><category scheme='http://www.blogger.com/atom/ns#' term='collective creativity'/><category scheme='http://www.blogger.com/atom/ns#' term='South by Southwest'/><category scheme='http://www.blogger.com/atom/ns#' term='collaborative science'/><category scheme='http://www.blogger.com/atom/ns#' term='socially engaged art'/><category scheme='http://www.blogger.com/atom/ns#' term='social practice'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><title type='text'>Q&amp;A: Margaret Wertheim</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_yqhuY-Kk7YU/S1THIxBrBoI/AAAAAAAAAXA/HZBFdeP-s8g/s1600-h/crochet-5.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 265px;" src="http://1.bp.blogspot.com/_yqhuY-Kk7YU/S1THIxBrBoI/AAAAAAAAAXA/HZBFdeP-s8g/s400/crochet-5.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5428182404301522562" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Margaret Wertheim is an Australian-born science writer who — along with her sister, the poet and critic Christine Wertheim — cofounded the &lt;a href="http://theiff.org/"&gt;Institute for Figuring&lt;/a&gt;, a Los Angeles-based organization "dedicated to the poetic and aesthetic dimensions of science, mathematics and the technical arts." In 2005, the Wertheims launched the Hyperbolic Crochet Coral Reef Project in their Highland Park living room; in 2010, the now-massive sculpture will be exhibited at the Smithsonian. From the beginning, the Wertheims imagined the project as a collective enterprise — but they had no idea how far it would spread. Joshua Glenn interviewed Margaret Wertheim in January 2010.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;GLENN:&lt;/strong&gt; What is the Hyperbolic Crochet Coral Reef Project?&lt;br /&gt;&lt;strong&gt;WERTHEIM:&lt;/strong&gt; We produce sculptures that are a crocheted version of the Great Barrier Reef. Coral reefs have this very distinctive look about them — these crenellated, frilly forms, which are basically versions of &lt;a href="http://theiff.org/oexhibits/oe1.html"&gt;hyperbolic geometry&lt;/a&gt;. And it turns out that the only way we know how to make models of hyperbolic geometry is with crochet. [&lt;em&gt;From the IFF website:&lt;/em&gt; "The basic insight is to understand that these forms result from the simple process of increasing the number of stitches in every row. The more often you increase stitches the faster the model will grow and the more crenellated the finished form will become."] The Project was conceived because coral reefs all over the world are dying out. The evidence is that by 2030, corals might not grow any more due to the effect of carbon dioxide in the atmosphere going into the seas. So the Project resides at the intersection of mathematics, marine biology, feminine handicraft, and collective art practice. It is also a political project, because it is raising consciousness of global warming. &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_yqhuY-Kk7YU/S1THREA8mKI/AAAAAAAAAXI/WYeIPuIYIW8/s1600-h/crochet-1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 270px;" src="http://3.bp.blogspot.com/_yqhuY-Kk7YU/S1THREA8mKI/AAAAAAAAAXI/WYeIPuIYIW8/s400/crochet-1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5428182546837706914" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;GLENN:&lt;/strong&gt; The code that allows you to model hyperbolic geometry with crochet was discovered by &lt;a href="http://www.theiff.org/gallery/crocheted_hyperbolic/index.html"&gt;Daina Taimina&lt;/a&gt;, a Latvian mathematician at Cornell. Was it she who figured out that these crochet models look like bits of coral reef?&lt;br /&gt;&lt;strong&gt;WERTHEIM:&lt;/strong&gt; Dr. Taimina was interested in just doing them as pure mathematical models. Christine and I realized, after we'd crocheted a few [hyperbolic models], that if you started deviating from the mathematical perfection of Taimina's models, the [resulting creations] actually looked like a coral reef. As soon as we started varying the formulae a little, you get things that are not mathematically perfect — so, not good for teaching a course on hyperbolic geometry at Cornell, but they look a lot more organic. We realized, this is what nature is doing. Nature is not being strictly geometrically perfect because nature doesn’t have to adhere to the rules of mathematics. Instead, it is doing variations, and that is why you get the diversity of forms in nature — because life starts from a simple code and then diversifies and complexifies. We started saying, "OK, how can we replicate things that look like natural forms rather than pure mathematical ones?"&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;GLENN:&lt;/strong&gt; How has the Crochet Reef developed differently, thanks to "&lt;a href="http://indirectcollaboration.blogspot.com/"&gt;indirect collaboration&lt;/a&gt;," to use Joe Alterio and Tim Lillis's phrase, than it otherwise might have?&lt;br /&gt;&lt;strong&gt;WERTHEIM:&lt;/strong&gt; Everybody who takes up these [crochet] techniques starts to vary it in different ways — in ways that that we would never have thought of, necessarily, ourselves. So you get this endless variation that comes from people just trying things that are, as it were, inherent in the whole system. [&lt;em&gt;From the IFF site:&lt;/em&gt; "Loopy 'kelps,' fringed 'anemones,' and curlicued 'corals' have all been modeled. While the process that brings these models into being is algorithmic, endless permutations of the underlying formulae result in a constantly surprising panoply of shapes. The quality of yarn, style of stitch, and tightness of the crochet all affect the finished forms so that each is as individual as a living organism.] Which raises very beautiful questions about the relationship between pure mathematics and the physically manifest material structure of the world that we actually live in.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_yqhuY-Kk7YU/S1THdhkyhLI/AAAAAAAAAXQ/zVLhmKjtDA0/s1600-h/crochet-2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 304px;" src="http://3.bp.blogspot.com/_yqhuY-Kk7YU/S1THdhkyhLI/AAAAAAAAAXQ/zVLhmKjtDA0/s400/crochet-2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5428182760931099826" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;GLENN:&lt;/strong&gt; You and your sister started to make the Crochet Reef in Christmas 2005. Did you imagine it as an open-source collaborative project from the beginning?&lt;br /&gt;&lt;strong&gt;WERTHEIM:&lt;/strong&gt; Yes, I put up an announcement on the Institute for Figuring website asking for people to join us. We thought maybe ten, twenty people around the world would join us — and that the final project would occupy a few coffee tables' worth of space. Nearly five years later, there have been thousands of people who have contributed models to our exhibitions and hundreds of thousands of people have come to the exhibitions, and who knows how many have attended workshops and learned to do it. It has become this unintended worldwide movement, and it has just blown our minds.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;GLENN:&lt;/strong&gt; Why has the Crochet Reef, which has no major institutional support of any kind and very little funding, taken off like this? &lt;br /&gt;&lt;strong&gt;WERTHEIM:&lt;/strong&gt; What people are really doing when they participate in the Project is a form of experimental mathematics. And I think it is not insignificant that that is happening among women, not men. We have had a few men, and we welcome them, but 99.99% of people who do this are women — who tell us, again and again, that they love the idea of being taken seriously as people who engage with math and science. Here is a project in the context of a handicraft that women feel comfortable with and enjoy, and they are being told, "You too, can understand the mathematics that underlies general relativity." The Project has tapped into a hunger of women, everywhere, to be taken seriously as intellectual forces. Which is a reason that I've made it my full-time job, though there is no full-time salary.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;GLENN:&lt;/strong&gt; Might the Crochet Reef one day receive funding from the kinds of institutions that try to engage folks with scientific and mathematical ideas — through things like Lego Mindstorms and the X Prize?&lt;br /&gt;&lt;strong&gt;WERTHEIM:&lt;/strong&gt; I guarantee, from my work as a science communicator, that 99% of people who engage in Lego Mindstorms will be boys. Millions of dollars are being pumped into such projects, and there is no money being pumped into the Crochet Coral Reef Project, which is engaging thousands and thousands of women and girls all over the world. I think community projects and community creativity, it is one of the important trends of our time. But the resources available to encourage such projects are overwhelmingly in computers, say, or robotics. I am all for those things, but most of people involved in those things are boys. Engaging people in math and science can also take place in things like paper and scissors, it can take place in crochet. There are lots of handicrafts that have math and science involved — in fact, weaving led to the invention of the loom, and punch-cards come from the loom, and punch-cards helped lead to the computer. So it can be argued that weaving was the first digital technology. When any collective project happens, it's worth asking a political question: "Where is the support, and which projects get supported?"&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_yqhuY-Kk7YU/S1THpRjR7bI/AAAAAAAAAXY/8ycbF6sctwE/s1600-h/crochet-3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 302px;" src="http://1.bp.blogspot.com/_yqhuY-Kk7YU/S1THpRjR7bI/AAAAAAAAAXY/8ycbF6sctwE/s400/crochet-3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5428182962788232626" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;GLENN:&lt;/strong&gt; Is the opportunity to collaborate in a collective artwork — as opposed to being a solo artist — another important part of the appeal of the Crochet Reef?&lt;br /&gt;&lt;strong&gt;WERTHEIM:&lt;/strong&gt; One thing that we get told, again and again, is how much engagement with the math and science is meaningful. And the other thing that the participants tell us that is immensely powerful to them is the opportunity to participate in a total work that is more than just themselves. In the upper echelons of the art world, what is valorized is the individual genius of the artist. But what this project taps into is the opposite of that. There are many tens of thousands of hours of work in this totality. When you walk into an art exhibition where there is more than five hundred people’s work on display, the sheer congealed hours of human labor helps you see that it is just simply is physically impossible for one person to do this much work. The totality of what thousands of people produced is much more — both greater and more beautiful — than what any individual genius, one individual person, could produce. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;GLENN:&lt;/strong&gt; So it's not merely the Crochet Reef's sheer size that's so impressive, but its variation?&lt;br /&gt;&lt;strong&gt;WERTHEIM:&lt;/strong&gt; When you walk into a room with five hundred people’s work and each person has been free to express themselves differently — obviously many of them just do the "canonical" reef patterns, but lots of them will also take up and go in special directions — you get such a feeling of commitment and intensity, of handmade labor. There are knitting machines, but there is no such thing as a crochet machine, so the Project is true commitment.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;GLENN:&lt;/strong&gt; Do you think women are more attracted to collaborative projects than men are?&lt;br /&gt;&lt;strong&gt;WERTHEIM:&lt;/strong&gt; In terms of the collective group enterprise, women have been having sewing circles and quilting bees since the dawn of time. Some critics have argued, with good cause, that the collective feminist art projects of the early 1970s — like the 1972 installation "Womanhouse" — were the start of this whole trend that is now called Relational Aesthetics, which is to say artistic practices that take as their point of departure human relations as opposed to a solo genius, and which has been taken up by many men.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_yqhuY-Kk7YU/S1TH0c_-a7I/AAAAAAAAAXg/AboFyPzOXE0/s1600-h/crochet-4.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 187px;" src="http://2.bp.blogspot.com/_yqhuY-Kk7YU/S1TH0c_-a7I/AAAAAAAAAXg/AboFyPzOXE0/s400/crochet-4.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5428183154839940018" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;GLENN:&lt;/strong&gt; What is your end goal for the Crochet Reef?&lt;br /&gt;&lt;strong&gt;WERTHEIM:&lt;/strong&gt; What we would love is if some museum somewhere would give it a permanent home so we could set it up once and for all beautifully. It is too big to store in our house. At the moment it is all in storage in Arizona, and then it will go to Ireland, and then to Smithsonian Museum of Natural History later this year. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;GLENN:&lt;/strong&gt; If a museum does take the Crochet Reef, will people stop contributing to it?&lt;br /&gt;&lt;strong&gt;WERTHEIM:&lt;/strong&gt; I doubt it. Every week, I get emails from communities all over the world saying, "We want to do this." It has truly gone viral. People say, "How long do you intend to keep doing this?" I don’t know. I used to have a serious career as a science journalist. I write books about the cultural history of physics, and I have been struggling to get my most recent book finished because the reef literally took over my life.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-5367012620077861183?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/5367012620077861183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/q-margaret-wertheim.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/5367012620077861183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/5367012620077861183'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/q-margaret-wertheim.html' title='Q&amp;A: Margaret Wertheim'/><author><name>Josh Glenn</name><uri>http://www.blogger.com/profile/14348870163200679434</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://1.bp.blogspot.com/_yqhuY-Kk7YU/SUlNx0MaJYI/AAAAAAAAAK4/vsRNZQXxQCM/S220/torch_as_outsider.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_yqhuY-Kk7YU/S1THIxBrBoI/AAAAAAAAAXA/HZBFdeP-s8g/s72-c/crochet-5.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-7345758465432925725</id><published>2010-01-16T07:11:00.000-08:00</published><updated>2010-01-16T10:20:55.768-08:00</updated><title type='text'>FAWM</title><content type='html'>Music seems to be an obvious candidate for indirect collaboration and I thought I'd dogpile into the current theme by posting my own favorite -- and very timely --  example:  FAWM.  FAWM is short for &lt;span style="font-weight: bold;"&gt;F&lt;/span&gt;ebruary &lt;span style="font-weight: bold;"&gt;A&lt;/span&gt;lbum &lt;span style="font-weight: bold;"&gt;W&lt;/span&gt;riting &lt;span style="font-weight: bold;"&gt;M&lt;/span&gt;onth, and challenges your procrastinating tendencies by asking "Can you write &lt;strong&gt;14 songs in 28 days&lt;/strong&gt;? What are you waiting for... &lt;em&gt;inspiration&lt;/em&gt;?".&lt;br /&gt;&lt;br /&gt;I heard about this site a few years ago from good friend and long time fawmer Ryan Woodard, who has used the site to collaborate with musicians in far-flung places like Alaska.  What I like about FAWM's approach is that it adds a "time-critical" angle to the mix by cramming the creative process into the shortest month of the year.  While structural constraints (e.g. haiku) are often used as a foundation for the creative process, FAWM incorporates time as a constraint in the form of a deadline.&lt;br /&gt;&lt;br /&gt;I'd love to explore the other ways time can be employed as a creative constraint beyond its obvious role of providing a deadline.  But I'm too busy right now to look into it...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-7345758465432925725?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://fawm.org/' title='FAWM'/><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/7345758465432925725/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/fawm.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/7345758465432925725'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/7345758465432925725'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/fawm.html' title='FAWM'/><author><name>Riley Crane</name><uri>http://www.blogger.com/profile/17984716656916146451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-4502127125415879813</id><published>2010-01-14T17:21:00.000-08:00</published><updated>2010-01-25T17:17:46.168-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><category scheme='http://www.blogger.com/atom/ns#' term='Tommy Lee'/><category scheme='http://www.blogger.com/atom/ns#' term='indirect collabortation'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><title type='text'>The Public Record</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.thepublicrecord.com/mayhem/"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 309px;" src="http://4.bp.blogspot.com/_Ly1XzbZNHzs/S0_MX-ijUKI/AAAAAAAAABY/ITxIY9ojfJ8/s320/Picture+10.png" alt="" id="BLOGGER_PHOTO_ID_5426780788301713570" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;While we're on the subject of collectively written music, lets take a look at &lt;a href="http://www.thepublicrecord.com/"&gt;The Public Record&lt;/a&gt;. This project has &lt;span style="font-size:100%;"&gt;Mötley Crüe&lt;/span&gt; alum Tommy Lee offering some raw tracks of his music for download. Users can then play along and upload their own accompanying tracks to help create the new album of Lee's current (rap-metal) band, Methods of Mayhem.&lt;br /&gt;&lt;br /&gt;My understanding is that Lee's producer Scott Humphrey came up with the idea when unsure that a new Methods of Mayhem album would move any units. I think this will certainly generate a lot of exposure and possible sales as participants point to their contributions and share the tales of their involvement. Scott Humphrey seems like a smart guy. Tommy Lee: definitely still an idiot.&lt;br /&gt;&lt;br /&gt;It'll be interesting to see how this plays out, certainly there's some semi-related precedent, with jazz musicians who have never met before coming together to create a new version of a standard, infused with their particular style. A step closer to this is &lt;a href="http://radioheadremix.com/nude/"&gt;Radiohead's public invitation&lt;/a&gt; to remix "Nude" from their &lt;span style="font-style: italic;"&gt;In Rainbows&lt;/span&gt; album. With The Public Record though, contributors are able to get in much closer to the ground floor.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-4502127125415879813?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/4502127125415879813/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/public-record.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/4502127125415879813'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/4502127125415879813'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/public-record.html' title='The Public Record'/><author><name>Tim Lillis</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Ly1XzbZNHzs/S0_MX-ijUKI/AAAAAAAAABY/ITxIY9ojfJ8/s72-c/Picture+10.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-5880872953774517868</id><published>2010-01-14T17:03:00.000-08:00</published><updated>2010-01-25T17:17:08.802-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video'/><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><category scheme='http://www.blogger.com/atom/ns#' term='indirect collaboration'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><title type='text'>Shoot Yourself, Get Famous.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://oneframeoffame.com/"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 242px;" src="http://1.bp.blogspot.com/_Ly1XzbZNHzs/S0_CTAUTORI/AAAAAAAAABQ/Jq312gsmuVE/s320/Picture+9.png" alt="" id="BLOGGER_PHOTO_ID_5426769707763185938" border="0" /&gt;&lt;/a&gt;&lt;span class="greentxt"&gt;&lt;br /&gt;C-Mon &amp;amp; Kypski's &lt;a href="http://oneframeoffame.com/"&gt;video project&lt;/a&gt; &lt;/span&gt;is similar to the subject of Joe's &lt;a href="http://indirectcollaboration.blogspot.com/2010/01/sours-hibi-no-neiro.html"&gt;recent post&lt;/a&gt; on this blog.  The concept here is a little more straightforward, and for that reason I think it invites even more participants to pitch in – so far 8312 and counting. From what I can tell the band filmed the original video, and invited fans to replace certain  bits of video with their own, not unlike the &lt;a href="http://www.starwarsuncut.com/"&gt;Star Wars Uncut&lt;/a&gt; project that had fans reshooting 15-second clips in their own style to remake the movie.&lt;br /&gt;&lt;br /&gt;It almost seems the featured song was collectively written as well. Synth-ska? Hmmm.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-5880872953774517868?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/5880872953774517868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/shoot-yourself-get-famous.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/5880872953774517868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/5880872953774517868'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/shoot-yourself-get-famous.html' title='Shoot Yourself, Get Famous.'/><author><name>Tim Lillis</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Ly1XzbZNHzs/S0_CTAUTORI/AAAAAAAAABQ/Jq312gsmuVE/s72-c/Picture+9.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-7664446903952808073</id><published>2010-01-13T09:46:00.000-08:00</published><updated>2010-01-13T10:16:49.229-08:00</updated><title type='text'>Largest Art Prize Winner Chosen by the Crowd</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ZzfHSF9X1G0/S04NifdjZhI/AAAAAAAAAZ8/lgrhDRgppoU/s1600-h/artprizewinner.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 267px; height: 400px;" src="http://1.bp.blogspot.com/_ZzfHSF9X1G0/S04NifdjZhI/AAAAAAAAAZ8/lgrhDRgppoU/s400/artprizewinner.jpg" alt="" id="BLOGGER_PHOTO_ID_5426289487240193554" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://glasstire.com/index.php?option=com_content&amp;amp;task=view&amp;amp;id=3789&amp;amp;Itemid=82"&gt;I'm not fond of art prizes&lt;/a&gt; because they tend to reduce art to fashion and celebrity, but the recently launched &lt;a href="http://www.artprize.org/"&gt;Art Prize&lt;/a&gt; isn't catering to the rich and famous. Now entering its second year, Art Prize is the largest cash award to a single artist ($250,000 for first place) and the winner is selected by the crowd. 37264 registered online voters selected ten prize winners in 2009.&lt;br /&gt;&lt;br /&gt;Here's how it works.&lt;br /&gt;&lt;blockquote&gt;"At ArtPrize, any artist—from established to emerging—has the chance to show work. Any visitor can vote. The vote will determine who wins the largest art prize in the world...There is not one official curator or jury for the competition...&lt;br /&gt;&lt;br /&gt;ArtPrize is not anti-jury, anti-curator, anti-establishment or anti-anything else. We do not believe that we have contrived the "best" way to discover the "best" art. The prize money, the public vote, the open venue system simply creates an environment where public can engage artist and artist can engage public in a fresh way. To us, it's an irresistible social experiment."&lt;/blockquote&gt;In ArtPrize 2009, Ran Ortner of Brooklyn, N.Y. captured the top prize of $250,000 for his work Open Water No. 24. The second-place award of $100,000 went to Tracy Van Duinen from Chicago for Imagine That! and the third-place award of $50,000 went to Eric Daigh from Traverse City, Mich. for Portraits. The remaining entries in the top 10 received $7,000.&lt;br /&gt;&lt;br /&gt;I'm not certain that Art Prize will revolutionize artmaking, but it's certainly a refreshing approach to giving away money; it adds visibility and value to the creative process, and let's everyone get in on what's generally by invitation only. &lt;a href="http://blog.artprize.org/2009/11/19/artprize-2010-dates-announced/"&gt;The 2010 round runs &lt;strong style="font-weight: normal;"&gt;September 22 – October 10!&lt;/strong&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-7664446903952808073?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/7664446903952808073/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/largest-art-prize-winner-chosen-by.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/7664446903952808073'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/7664446903952808073'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/largest-art-prize-winner-chosen-by.html' title='Largest Art Prize Winner Chosen by the Crowd'/><author><name>GENTLERIDEVAN is the home of Andrea Grover, curator, artist, writer, etc.</name><uri>http://www.blogger.com/profile/12710641271990777940</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_ZzfHSF9X1G0/S04NifdjZhI/AAAAAAAAAZ8/lgrhDRgppoU/s72-c/artprizewinner.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-1851128046034585469</id><published>2010-01-13T06:38:00.000-08:00</published><updated>2010-01-13T06:44:43.997-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='crowdsourcing'/><category scheme='http://www.blogger.com/atom/ns#' term='creative collectivity'/><category scheme='http://www.blogger.com/atom/ns#' term='sxsw interactive'/><category scheme='http://www.blogger.com/atom/ns#' term='collective creativity'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><title type='text'>Street Sounds</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5ixM-MXmusM/S03bOfu7mXI/AAAAAAAAA9Q/MjdSnEBxgCM/s1600-h/streetsounds.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 221px;" src="http://4.bp.blogspot.com/_5ixM-MXmusM/S03bOfu7mXI/AAAAAAAAA9Q/MjdSnEBxgCM/s320/streetsounds.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5426234168134310258" /&gt;&lt;/a&gt;&lt;br /&gt;Sponorship as a force of good: &lt;a href="http://www.thesmalls.com/StreetSounds/"&gt;Streets Sounds&lt;/a&gt; is an interactive way for users to upload various found environmental sounds to a rich media database of the US. Though it might not be useful in a professional capacity – seems like most sounds are recorded in a low enough quality for upload's sake that they're probably best used as tidbits – it advances the idea of a collective database of not just information, but experience. Taken together, it's a useful collage of what our country sounds like, especially if it gets popular. Up next: the Library of Congress' Archive of Smells!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-1851128046034585469?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/1851128046034585469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/street-sounds.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/1851128046034585469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/1851128046034585469'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/street-sounds.html' title='Street Sounds'/><author><name>Joe</name><uri>http://www.blogger.com/profile/07453968311446077161</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/7915/2158/1600/me.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_5ixM-MXmusM/S03bOfu7mXI/AAAAAAAAA9Q/MjdSnEBxgCM/s72-c/streetsounds.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-5396886644549237580</id><published>2010-01-11T13:06:00.000-08:00</published><updated>2010-01-11T13:30:09.048-08:00</updated><title type='text'>The Ministry of Reshelving</title><content type='html'>Pervasive and Alternate Reality Game designer and theorist &lt;a href="http://www.avantgame.com/bio.htm"&gt;Jane McGonigal&lt;/a&gt; is the brains behind such "Serious ARGs" as CryptoZoo (with the American Heart Association, 2009), Superstruct (with the Institute for the Future, 2008), and World Without Oil (with Ken Eklund and ITVS, 2007), a collaborative simulation of a global oil shortage.&lt;br /&gt;&lt;br /&gt;Both Serious and (I guess) Frivolous ARGs and PGs teach collaboration strategies and collective intelligence skills. Instead of merely challenging players to solve a gamemastered puzzle, Serious ARGs relinquish a great deal of narrative control to players, and encourage the development of a "collective imagination" among them.&lt;br /&gt;&lt;br /&gt;Collective intelligence is useful, pragmatic; collective creativity is visionary. The former is what makes Pandora and Amazon's "Other Customers Bought..." functions work; the latter is what might save our collective ass one of these days.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_yqhuY-Kk7YU/S0uXcnPHQmI/AAAAAAAAAW4/MBP9tdmpz6w/s1600-h/33841823_ee8fc4547e.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 400px;" src="http://3.bp.blogspot.com/_yqhuY-Kk7YU/S0uXcnPHQmI/AAAAAAAAAW4/MBP9tdmpz6w/s400/33841823_ee8fc4547e.jpg" alt="" id="BLOGGER_PHOTO_ID_5425596693922398818" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;center&gt;&lt;span style="font-size:-2;"&gt;McGonigal and compatriot during the Ministry of Reshelving game&lt;/span&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here's an item I wrote for the Boston Globe's Ideas section in August 2005 about Jane McGonigal's Ministry of Reshelving project — in retrospect, I think it was her first step away from doing ARGs as PR stunts for video games, and towards what she does now.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;***&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Earlier this summer, Jane McGonigal and three dinner companions were chatting about doublespeak, censorship, and surveillance when someone idly commented that George Orwell's dystopian novel &lt;span style="font-style: italic;"&gt;1984&lt;/span&gt; should be reclassified as Non-Fiction, or even filed under Current Events. "Five seconds later, I said, 'Wait — we could actually do that,'" recounts McGonigal. So last Monday she took the lead in launching the Ministry of Reshelving project, an ambitious, opt-in performance piece whose goal it is to secretly reshelve 1,984 copies of Orwell's book in bookstores in all 50 states.&lt;br /&gt;&lt;br /&gt;Though such an undertaking sounds daunting, it's child's play for McGonigal, a doctoral candidate in performance studies at UC-Berkeley who earns a living working as a designer and "puppetmaster" for 42 Entertainment, an Emeryville, Calif.-based outfit that creates elaborate "alternate reality games" — played by thousands via chatroom, cell phone, e-mail, even billboards and want ads — in order to drum up excitement for various new products. But McGonigal's true passion, she said via e-mail from San Francisco, is "making games that give people a platform for changing social norms and public policy." As of this writing, she reports, some 55 "ministers" — from California, New York, Idaho, Kentucky, Wisconsin, North Carolina, and a half dozen other states — have relocated over 100 copies of &lt;span style="font-style: italic;"&gt;1984&lt;/span&gt;. Evidence of these hijinks is being posted around the clock to the &lt;a href="http://www.flickr.com/groups/reshelving"&gt;photo-sharing website Flickr&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Is Boston behind the curve? By no means! On Thursday morning, McGonigal said, a Bostonian "minister" informed her that a copy of &lt;span style="font-style: italic;"&gt;1984&lt;/span&gt; had just been moved from the Fiction section of the Borders in Downtown Crossing to the Political Science section, where it was reshelved next to a book titled &lt;span style="font-style: italic;"&gt;Inside the Mind of Bush&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-5396886644549237580?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/5396886644549237580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/ministry-of-reshelving.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/5396886644549237580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/5396886644549237580'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/ministry-of-reshelving.html' title='The Ministry of Reshelving'/><author><name>Josh Glenn</name><uri>http://www.blogger.com/profile/14348870163200679434</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://1.bp.blogspot.com/_yqhuY-Kk7YU/SUlNx0MaJYI/AAAAAAAAAK4/vsRNZQXxQCM/S220/torch_as_outsider.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_yqhuY-Kk7YU/S0uXcnPHQmI/AAAAAAAAAW4/MBP9tdmpz6w/s72-c/33841823_ee8fc4547e.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-5525546938612634981</id><published>2010-01-10T09:21:00.000-08:00</published><updated>2010-01-11T13:58:45.893-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='crowdsourcing'/><category scheme='http://www.blogger.com/atom/ns#' term='sxsw interactive'/><category scheme='http://www.blogger.com/atom/ns#' term='free schools'/><category scheme='http://www.blogger.com/atom/ns#' term='user-generated curriculum'/><category scheme='http://www.blogger.com/atom/ns#' term='artist-run schools'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><category scheme='http://www.blogger.com/atom/ns#' term='telic arts exchange'/><title type='text'>The Public School</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ZzfHSF9X1G0/S0oPBVxRmLI/AAAAAAAAAZs/r1ZnbI3oGBY/s1600-h/process.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 297px;" src="http://3.bp.blogspot.com/_ZzfHSF9X1G0/S0oPBVxRmLI/AAAAAAAAAZs/r1ZnbI3oGBY/s400/process.jpg" alt="" id="BLOGGER_PHOTO_ID_5425165216819288242" border="0" /&gt;&lt;/a&gt;A project of &lt;a href="http://www.telic.info/"&gt;Telic Arts Exchange&lt;/a&gt; in Los Angeles, &lt;a href="http://all.thepublicschool.org/"&gt;The Public School&lt;/a&gt; was begun by Fiona Whitton and Sean Dockray in 2008, and produces curriculum based exclusively on community-demand. Subjects may be proposed by anyone (via the website), and if enough people show interest (by signing up), the school finds a teacher, and a course on that subject ensues. Recent curriculum at The Public School includes, “Economies of Attention: Media Technology and Biopolitics” proposed by “caleb waldorf”, and taught by Kenneth Rogers; “Canning, Pickling, and Preserving” proposed by “cybelle”, and taught by Paul Pescador; and “Performance / Performativity / Enactment” proposed by “liz_gL”, and taught by Liz Glynn.&lt;br /&gt;&lt;br /&gt;In 2009, The Public School began expanding internationally, and now has satellites in Brussels, Chicago, Los Angeles, New York, Paris and Philadelphia.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-5525546938612634981?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/5525546938612634981/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/public-school.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/5525546938612634981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/5525546938612634981'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/public-school.html' title='The Public School'/><author><name>GENTLERIDEVAN is the home of Andrea Grover, curator, artist, writer, etc.</name><uri>http://www.blogger.com/profile/12710641271990777940</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_ZzfHSF9X1G0/S0oPBVxRmLI/AAAAAAAAAZs/r1ZnbI3oGBY/s72-c/process.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-5628240322441229494</id><published>2010-01-07T17:52:00.000-08:00</published><updated>2010-01-07T18:30:40.089-08:00</updated><title type='text'>NYC BigApps</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Ly1XzbZNHzs/S0aYNOwcC-I/AAAAAAAAABA/kJ69c01EqQY/s1600-h/Picture+1.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 93px;" src="http://1.bp.blogspot.com/_Ly1XzbZNHzs/S0aYNOwcC-I/AAAAAAAAABA/kJ69c01EqQY/s320/Picture+1.png" alt="" id="BLOGGER_PHOTO_ID_5424190154281323490" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Today marked the end of voting at &lt;a href="http://www.nycbigapps.com/"&gt;NYC BigApps&lt;/a&gt; competition – a sort of crowdsourced &lt;span style="font-style: italic;"&gt;and &lt;/span&gt;collaborative  project. The project aims to have developers create applications that take advantage of NYC's &lt;a href="http://www.nyc.gov/html/datamine/html/home/home.shtml"&gt;DataMine.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The city is using the contest format, which is becoming more and more synonymous with crowdsourcing in some circles, to increase transparency and utilize all sorts of publicly available data sets. The more interesting apps seem to be emerging where the developers are using multiple data sets instead of say, one set of public library locations. This approach enables the data sets to collaborate with each other (and the user) in a way that can offer much more value than a Google search would. The result is hopefully a perfect example of good collaboration, a whole that is much more than the sum of its parts.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.nycbigapps.com/application-gallery/walkshed-nyc"&gt;Walkshed&lt;/a&gt;, an app that provides a walkable "heat map" based on your activity preferences, and &lt;a href="http://www.nycbigapps.com/application-gallery/nexttown"&gt;Nexttown&lt;/a&gt;, an app that pulls data about your local elected officials and their efforts, are two entries that stand out to me as great examples of data collaboration.&lt;br /&gt;&lt;br /&gt;The winners will be announced on February 4th, so stay tuned to see what NYC deems the most useful BigApps.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-5628240322441229494?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/5628240322441229494/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/nyc-bigapps.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/5628240322441229494'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/5628240322441229494'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/nyc-bigapps.html' title='NYC BigApps'/><author><name>Tim Lillis</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Ly1XzbZNHzs/S0aYNOwcC-I/AAAAAAAAABA/kJ69c01EqQY/s72-c/Picture+1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-7435948079002725106</id><published>2010-01-07T17:30:00.000-08:00</published><updated>2010-01-07T17:33:44.994-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='collective creativity'/><category scheme='http://www.blogger.com/atom/ns#' term='South by Southwest'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><title type='text'>Sour's 'Hibi no Neiro'</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WfBlUQguvyw&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/WfBlUQguvyw&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Ok, ok, maybe a bit beneath the intellectual vibe we're fostering here about Big Ideas. But cute nonetheless.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-7435948079002725106?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/7435948079002725106/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/sours-hibi-no-neiro.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/7435948079002725106'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/7435948079002725106'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/sours-hibi-no-neiro.html' title='Sour&apos;s &apos;Hibi no Neiro&apos;'/><author><name>Joe</name><uri>http://www.blogger.com/profile/07453968311446077161</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/7915/2158/1600/me.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-3870579098267686029</id><published>2010-01-07T15:51:00.000-08:00</published><updated>2010-01-07T16:00:30.223-08:00</updated><title type='text'>Ladies and Gentlemen, we've got a time.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5ixM-MXmusM/S0Z1c9-7iDI/AAAAAAAAA8k/22rpHeYbAS8/s1600-h/2332940043_58f9ae100b_o.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 214px;" src="http://3.bp.blogspot.com/_5ixM-MXmusM/S0Z1c9-7iDI/AAAAAAAAA8k/22rpHeYbAS8/s320/2332940043_58f9ae100b_o.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5424151941749639218" /&gt;&lt;/a&gt;&lt;br /&gt;...and that's at 5:00 PM on &lt;a href="http://en.wikipedia.org/wiki/Ides_of_March"&gt;March 15&lt;/a&gt;, 2010. Woohoo! Looks like we're in a prime spot, too; while there's people presenting at the same time as us, I think we're diverse enough that we'll attract a great crowd. Totes cool.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ow.ly/TPnv"&gt;&lt;br /&gt;See the full schedule here!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-3870579098267686029?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/3870579098267686029/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/ladies-and-gentlemen-weve-got-time.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/3870579098267686029'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/3870579098267686029'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/ladies-and-gentlemen-weve-got-time.html' title='Ladies and Gentlemen, we&apos;ve got a time.'/><author><name>Joe</name><uri>http://www.blogger.com/profile/07453968311446077161</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/7915/2158/1600/me.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_5ixM-MXmusM/S0Z1c9-7iDI/AAAAAAAAA8k/22rpHeYbAS8/s72-c/2332940043_58f9ae100b_o.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-6738266411868456962</id><published>2010-01-06T16:23:00.000-08:00</published><updated>2010-01-06T16:26:11.804-08:00</updated><title type='text'>Riley on Colbert!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5ixM-MXmusM/S0UqF2O20rI/AAAAAAAAA8c/CE4i5EPE98M/s1600-h/RileryColbert.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="http://1.bp.blogspot.com/_5ixM-MXmusM/S0UqF2O20rI/AAAAAAAAA8c/CE4i5EPE98M/s320/RileryColbert.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5423787606183170738" /&gt;&lt;/a&gt;&lt;br /&gt;Our esteemed colleague Riley was just on the Colbert Report last night, pimping the idea of collective action and it's robust way it can solve problems. 'Grats, Riley, you media hound.&lt;br /&gt;&lt;br /&gt;The Colbert wedsite doesn't seem to allow embedding, so &lt;a href="http://www.colbertnation.com/full-episodes/tue-january-5-2010-riley-crane"&gt;check out the episode here.&lt;/a&gt; W00t!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-6738266411868456962?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/6738266411868456962/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/riley-on-colbert.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/6738266411868456962'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/6738266411868456962'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2010/01/riley-on-colbert.html' title='Riley on Colbert!'/><author><name>Joe</name><uri>http://www.blogger.com/profile/07453968311446077161</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/7915/2158/1600/me.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_5ixM-MXmusM/S0UqF2O20rI/AAAAAAAAA8c/CE4i5EPE98M/s72-c/RileryColbert.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-2910325816923350422</id><published>2009-12-31T16:00:00.000-08:00</published><updated>2010-01-06T16:27:44.583-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MIT'/><category scheme='http://www.blogger.com/atom/ns#' term='Riley Crane'/><category scheme='http://www.blogger.com/atom/ns#' term='collective creativity'/><category scheme='http://www.blogger.com/atom/ns#' term='South by Southwest'/><category scheme='http://www.blogger.com/atom/ns#' term='collaborative science'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><title type='text'>Welcome, Riley Crane</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5ixM-MXmusM/Sylm0mC_C_I/AAAAAAAAA8U/8O_5nazE-Zw/s1600-h/_46864971_balloons_darpa.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 226px; height: 170px;" src="http://1.bp.blogspot.com/_5ixM-MXmusM/Sylm0mC_C_I/AAAAAAAAA8U/8O_5nazE-Zw/s320/_46864971_balloons_darpa.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5415973080642030578" /&gt;&lt;/a&gt;&lt;br /&gt;In seems very appropriate to announce on this New Year's Eve that Tim and I are Super-pleased® to confirm &lt;a href="http://http://drrileycrane.googlepages.com/Index.html"&gt;Dr. Riley Crane &lt;/a&gt;as our last panelist. Riley Crane is currently a "Society in Science" Branco Weiss fellow in the Human Dynamics group at the Media Lab at M.I.T.  After receiving a Ph.D. in physics from U.C.L.A. he spent several years investigating shocks and spreading phenomena in social systems in order to understand whether or not there are rules governing collective human activity.  He is the co-founder of AppZoo.com, which uses "social intelligence" to help discover iPhone apps, and is also the co-founder of Charity Note, which harnesses the vast power of social systems in order to collect millions of dollars for charity. Riley is best known for leading the MIT team that &lt;a href="http://www.nytimes.com/2009/12/07/technology/internet/07contest.html"&gt;won the DARPA Red Balloon challenge&lt;/a&gt;, mentioned everywhere, as well as on &lt;a href="http://indirectcollaboration.blogspot.com/2009/12/darpa-gets-in-on-act.html"&gt;this humble blog&lt;/a&gt;, before we even knew him. Riley's efforts and expertise – namely, using the creativity of crowds to solve big problems – makes him not only a perfect fit for the panel, but a heady addition to our humble team. Expect to see Riley's name everywhere in the next few months (including the Colbert Report! Yow!); we're glad to have him on board.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-2910325816923350422?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/2910325816923350422/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2009/12/welcome-riley-crane.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/2910325816923350422'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/2910325816923350422'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2009/12/welcome-riley-crane.html' title='Welcome, Riley Crane'/><author><name>Joe</name><uri>http://www.blogger.com/profile/07453968311446077161</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/7915/2158/1600/me.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_5ixM-MXmusM/Sylm0mC_C_I/AAAAAAAAA8U/8O_5nazE-Zw/s72-c/_46864971_balloons_darpa.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-5574817235448196104</id><published>2009-12-31T14:53:00.000-08:00</published><updated>2009-12-31T16:19:37.846-08:00</updated><title type='text'>Games that invent the future?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Ly1XzbZNHzs/Sz0_IQu3UKI/AAAAAAAAAAw/Cnx26x4z0Lg/s1600-h/Picture+5.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 215px; height: 320px;" src="http://4.bp.blogspot.com/_Ly1XzbZNHzs/Sz0_IQu3UKI/AAAAAAAAAAw/Cnx26x4z0Lg/s320/Picture+5.png" alt="" id="BLOGGER_PHOTO_ID_5421558937586978978" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.iftf.org/"&gt;The Institute for the Future&lt;/a&gt; is doing some really interesting things with Collective Creativity, harnessing the power of crowds and appeal of games to make predictions about the future.&lt;br /&gt;&lt;br /&gt;One game – &lt;a href="http://www.superstructgame.org/Home1"&gt;Superstruct&lt;/a&gt; – outlined five "Superthreats" that may not be powerful enough on their own to bring upon the extinction of the human race but together might spell disaster for all of us. The game, a "massively multiplayer forecasting game," encourages players to act honestly, reacting to events in the game as they would in real life using their own personalities as the basis for their actions. The outlook? Grim.&lt;br /&gt;&lt;br /&gt;From a &lt;a href="http://www.iftf.org/node/2098?page=6"&gt;press release&lt;/a&gt; dated September 22, 2019:&lt;br /&gt;&lt;p&gt;&lt;b&gt;&lt;/b&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;b&gt;Humans have 23 years to go&lt;/b&gt;  &lt;/p&gt; &lt;p&gt;  &lt;i&gt;Global Extinction Awareness System starts the countdown for Homo sapiens.&lt;/i&gt;  &lt;/p&gt; &lt;p&gt; PALO ALTO, CA — Based on the results of a year-long supercomputer simulation, the Global Extinction Awareness System (GEAS) has reset the "survival horizon" for Homo sapiens - the human race - from "indefinite" to 23 years. &lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-5574817235448196104?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/5574817235448196104/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2009/12/games-that-invent-future.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/5574817235448196104'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/5574817235448196104'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2009/12/games-that-invent-future.html' title='Games that invent the future?'/><author><name>Tim Lillis</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Ly1XzbZNHzs/Sz0_IQu3UKI/AAAAAAAAAAw/Cnx26x4z0Lg/s72-c/Picture+5.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-58857200407995220</id><published>2009-12-17T17:57:00.000-08:00</published><updated>2009-12-17T18:04:58.075-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='crowdsourcing'/><category scheme='http://www.blogger.com/atom/ns#' term='collective creativity'/><category scheme='http://www.blogger.com/atom/ns#' term='South by Southwest'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><title type='text'>Crowdsourcing Merit Badge!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_yqhuY-Kk7YU/Syrhp0tiNkI/AAAAAAAAAWQ/U5hgusyFJrQ/s1600-h/webelos.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 336px; height: 329px;" src="http://2.bp.blogspot.com/_yqhuY-Kk7YU/Syrhp0tiNkI/AAAAAAAAAWQ/U5hgusyFJrQ/s400/webelos.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5416389610506958402" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;While visiting my father's house the other day, one of my old Webelos activity badges practically fell into my hand. I don't remember what the pin symbolized -- good citizenship? (Apparently &lt;a href="http://meritbadge.org/wiki/index.php/Webelos_Activity_Badges"&gt;it no longer exists&lt;/a&gt;, at least in this particular shape.) Anyway, it made me think that crowdsourcing, or collective creativity, is the kind of know-how we ought to be teaching kids today. &lt;br /&gt;&lt;br /&gt;And it also struck me as a good omen for the success of our SXSW panel!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-58857200407995220?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/58857200407995220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2009/12/crowdsourcing-merit-badge.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/58857200407995220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/58857200407995220'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2009/12/crowdsourcing-merit-badge.html' title='Crowdsourcing Merit Badge!'/><author><name>Josh Glenn</name><uri>http://www.blogger.com/profile/14348870163200679434</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://1.bp.blogspot.com/_yqhuY-Kk7YU/SUlNx0MaJYI/AAAAAAAAAK4/vsRNZQXxQCM/S220/torch_as_outsider.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_yqhuY-Kk7YU/Syrhp0tiNkI/AAAAAAAAAWQ/U5hgusyFJrQ/s72-c/webelos.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-8352898558218782006</id><published>2009-12-12T18:22:00.000-08:00</published><updated>2009-12-12T18:29:46.942-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='data'/><category scheme='http://www.blogger.com/atom/ns#' term='South by Southwest'/><category scheme='http://www.blogger.com/atom/ns#' term='collaborative science'/><category scheme='http://www.blogger.com/atom/ns#' term='massively collaborative mathematics'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><title type='text'>Massively Collaborative Mathematics</title><content type='html'>From this weekend's NYTimes Magazine's &lt;span style="font-style:italic;"&gt;Year In Ideas&lt;/span&gt;, &lt;a href="http://quomodocumque.wordpress.com/"&gt;Jordan Ellenberg&lt;/a&gt; has a fascinating blurb on "Massively Collaborative Mathematics":&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Gowers's goals for the so-called Polymath Project were modest. "I will regard the experiment as a success," he wrote, "if it leads to anything that could count as genuine progress toward an understanding of the problem." Six weeks later, the theorem was proved. The plan is to submit the resulting paper to a top journal, attributed to one D.H.J. Polymath. &lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.nytimes.com/projects/magazine/ideas/2009/#m-2"&gt;Check it out in full here.&lt;/a&gt; So cool!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-8352898558218782006?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/8352898558218782006/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2009/12/massively-collaborative-mathematics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/8352898558218782006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/8352898558218782006'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2009/12/massively-collaborative-mathematics.html' title='Massively Collaborative Mathematics'/><author><name>Joe</name><uri>http://www.blogger.com/profile/07453968311446077161</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/7915/2158/1600/me.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-5736736056588957906</id><published>2009-12-03T20:21:00.000-08:00</published><updated>2009-12-04T14:43:51.423-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='protein folding'/><category scheme='http://www.blogger.com/atom/ns#' term='collective creativity'/><category scheme='http://www.blogger.com/atom/ns#' term='South by Southwest'/><category scheme='http://www.blogger.com/atom/ns#' term='indirect collabortation'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><title type='text'>Science Gets a Helping Hand</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Ly1XzbZNHzs/SxifY8ka_EI/AAAAAAAAAAk/HRjf60UZaw8/s1600-h/foldit.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 188px;" src="http://4.bp.blogspot.com/_Ly1XzbZNHzs/SxifY8ka_EI/AAAAAAAAAAk/HRjf60UZaw8/s320/foldit.png" alt="" id="BLOGGER_PHOTO_ID_5411250203210218562" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Here's an interesting bit of collectively creative coolness: &lt;a href="http://fold.it/"&gt;FoldIt&lt;/a&gt; is a site where users play a puzzle game that can help advance medicine. The goal of the site is to see if humans, with their intuitive reasoning and problem-solving skills can fold proteins more efficiently than a computer. If it turns out they can, the organizers want to teach this kind of thinking to computers to finish the job.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;From the site:&lt;br /&gt;&lt;blockquote&gt;The number of different ways even a small protein can fold is astronomical because there are so many degrees of freedom. Figuring out which of the many, many possible structures is the best one is regarded as one of the hardest problems in biology today and current methods take a lot of money and time, even for computers. Foldit attempts to predict the structure of a protein by taking advantage of humans' puzzle-solving intuitions and having people play competitively to fold the best proteins.&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-5736736056588957906?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/5736736056588957906/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2009/12/science-gets-helping-hand.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/5736736056588957906'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/5736736056588957906'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2009/12/science-gets-helping-hand.html' title='Science Gets a Helping Hand'/><author><name>Tim Lillis</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Ly1XzbZNHzs/SxifY8ka_EI/AAAAAAAAAAk/HRjf60UZaw8/s72-c/foldit.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-794676517979664881</id><published>2009-12-01T09:18:00.000-08:00</published><updated>2009-12-01T09:26:43.064-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='collective creativity'/><category scheme='http://www.blogger.com/atom/ns#' term='South by Southwest'/><category scheme='http://www.blogger.com/atom/ns#' term='DARPA'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><title type='text'>DARPA gets in on the act</title><content type='html'>From a &lt;a href="http://www.nytimes.com/2009/12/01/science/01darpa.html?hpw"&gt;NYTimes article&lt;/a&gt; today:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Dr. Lee said he was not certain what to expect in the tactics that teams might use to track down the balloons, which will be visible from public roadways for a single day. Some groups are developing software applications. Dr. Lee said he also expected large teams of spotters and even the possibility that some groups might use subterfuge like disseminating false information.&lt;br /&gt;&lt;br /&gt;Other groups may try to pay for information, he said, noting that even during a brief experiment the agency ran with a balloon near its headquarters, information on the location was offered for sale on Craigslist.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;It's interesting to think of 'creativity' in not just the narrow terms we've so far offered, but it terms of problem solving. DARPA's mission is to see how collective creativity can help in a large scale search – like, oh, say, for a wanted fugitive. That's DARPA: even when they're doing something really cool, they still manage to make your skin crawl.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-794676517979664881?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/794676517979664881/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2009/12/darpa-gets-in-on-act.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/794676517979664881'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/794676517979664881'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2009/12/darpa-gets-in-on-act.html' title='DARPA gets in on the act'/><author><name>Joe</name><uri>http://www.blogger.com/profile/07453968311446077161</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/7915/2158/1600/me.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-2497531001566232799</id><published>2009-11-30T10:03:00.000-08:00</published><updated>2009-11-30T10:25:09.087-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='creative collectivity'/><category scheme='http://www.blogger.com/atom/ns#' term='South by Southwest'/><category scheme='http://www.blogger.com/atom/ns#' term='socially engaged art'/><category scheme='http://www.blogger.com/atom/ns#' term='social practice'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><title type='text'></title><content type='html'>&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Artist Harrell Fletcher sent me this call for proposals for &lt;i&gt;Open Engagement&lt;/i&gt;, a three-day conference at Portland State University (May 14-17, 2010), exploring the role of the artist in socially-engaged art.&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style=" border-collapse: collapse; font-size:13px;"&gt;&lt;p&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;a href="http://openengagement.info/"&gt;&lt;b&gt;Open Engagement&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt; is a three-day conference that is an initiative of the Portland State University Art and Social Practice concentration and co-sponsored by Pacific Northwest College of Art and Portland Community College. Directed by &lt;b&gt;&lt;a href="http://jendelosreyes.com/"&gt;Jen Delos Reyes&lt;/a&gt;&lt;/b&gt; and &lt;b&gt;&lt;a href="http://www.harrellfletcher.com/"&gt;Harrell Fletcher&lt;/a&gt;&lt;/b&gt; and planned in conjunction with the Portland State University MFA Monday Night Lecture Series, this conference features three nationally and internationally renowned artists: &lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Mark_Dion"&gt;Mark Dion&lt;/a&gt;, &lt;a href="http://www.futurefarmers.com/"&gt;Amy Franceschini&lt;/a&gt;&lt;/b&gt;&lt;a href="http://www.futurefarmers.com/"&gt; (Futurefarmers)&lt;/a&gt; and &lt;b&gt;&lt;a href="http://artforum.com/index.php?pn=interview&amp;amp;id=2281"&gt;Nils Norman&lt;/a&gt;&lt;/b&gt;. The conference will showcase work by &lt;b&gt;&lt;a href="http://www.temporaryservices.org/"&gt;Temporary Services&lt;/a&gt;&lt;/b&gt;, &lt;b&gt;&lt;a href="http://incubate-chicago.org/"&gt;InCUBATE&lt;/a&gt;&lt;/b&gt;, and a new project by Mark Dion created in collaboration with the PSU Art and Social Practice concentration.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;The artists involved in &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Open Engagement: Making Things, Making Things Better, Making Things Worse&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;, challenge our traditional ideas of what art is and does. These artist’s projects mediate the contemporary frameworks of art as service, as social space, as activism, as interactions, and as relationships, and tackle subject matter ranging from urban planning, alternative pedagogy, play, fiction, sustainability, political conflict and the social role of the artist.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Can socially engaged art do more harm than good? Are there ethical responsibilities for social art? Does socially engaged art have to do civic or public good? Can there be transdisciplinary approaches to contemporary art making that would contribute to issues such as urban planning and sustainability? As both urban planning and contemporary art imagine new worlds, how can art projects be seen as potential models for living?&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-2497531001566232799?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/2497531001566232799/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2009/11/artist-harrell-fletcher-sent-me-this.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/2497531001566232799'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/2497531001566232799'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2009/11/artist-harrell-fletcher-sent-me-this.html' title=''/><author><name>GENTLERIDEVAN is the home of Andrea Grover, curator, artist, writer, etc.</name><uri>http://www.blogger.com/profile/12710641271990777940</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1562188436043041905.post-8368757975690312066</id><published>2009-11-29T09:52:00.000-08:00</published><updated>2009-11-30T18:36:38.626-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='collective creativity'/><category scheme='http://www.blogger.com/atom/ns#' term='indirect collabortation'/><category scheme='http://www.blogger.com/atom/ns#' term='SXSW'/><title type='text'>The Big Run-Up</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5ixM-MXmusM/SxK3xdXt5DI/AAAAAAAAA6M/Fr0c6_pN294/s1600/panelpicker.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 209px; height: 61px;" src="http://3.bp.blogspot.com/_5ixM-MXmusM/SxK3xdXt5DI/AAAAAAAAA6M/Fr0c6_pN294/s320/panelpicker.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5409588162750964786" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Wow. A blog. How 2006.&lt;br /&gt;&lt;br /&gt;Welcome to the blog component of the &lt;a href="http://panelpicker.sxsw.com/ideas/view/4481"&gt;Indirect Collaboration Panel&lt;/a&gt; that will be debuting at the 2010 SXSW Interactive Festival.&lt;br /&gt;&lt;br /&gt;In the coming months, this blog will be a repository of the interesting examples, dissertations, personalities, and trends of collective creativity on the web. We have been beaten about the head in the past few years with the notions that the &lt;a href="http://www.shirky.com/"&gt;gatekeepers have been vanquished&lt;/a&gt;, and that we are all have the potential to be &lt;a href="http://www.thelongtail.com/"&gt;informed, empowered individuals working for ourselves&lt;/a&gt;. This may sell a lot of business books, but the idea of collectivism in creativity presents a trickier problem. Creativity, especially in our age, has been wrapped around the ideal of the auteur as artist, that of the singular vision. Is there a space in our current media landscape for singular works to be made from many minds? Or is art by it's nature something that resists the flattening power of the web? &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Our contributors, as well as panelists for the SXSW discussion, are:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Tim Lillis&lt;/span&gt; is owner of &lt;a href="http://www.narwhalcreative.com"&gt;Narwhal Creative&lt;/a&gt;, and frequent contributor to Make Magazine, with his &lt;a href="http://www.flickr.com/photos/narwhalbot/sets/72157617182707029/"&gt;Tricks of the Trade&lt;/a&gt; series.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;Joe Alterio&lt;/span&gt; is an &lt;a href="http://www.joealterio.com"&gt;illustrator, comic artist, animator and designer&lt;/a&gt;, and founder of the collective charitable art project, &lt;a href="http://www.robotsandmonsters.org"&gt;Robots And Monsters&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Andrea Grover&lt;/span&gt; is an independent curator, artist and writer. In 1998, she founded Aurora Picture Show, a now recognized center for filmic art, that began in Grover's living room as “the world’s most public home theater.” She curated the first exhibition exploring the phenomenon of crowdsourcing in art (PHANTOM CAPTAIN, apexart, New York, 2006), and, with artist Jon Rubin, organized an exhibit in which worldwide participants created a photo-sharing album of their imaginings on Tehran (NEVER BEEN TO TEHRAN, Parkinggallery, Tehran, Iran, 2008) She recently programmed an evening of films for Dia Art Foundation at The Hispanic Society of America, New York (LESSONS IN THE SKY, 2009); and has inaugurated a new semi-annual screening series, MENIL MOVIES, with The Menil Collection. Currently on view is 29 CHAINS TO THE MOON, an exhibition she curated for Carnegie Mellon University's Miller Gallery, which continues her research into cooperation and distributed thinking across disciplines. She has an MFA from the School of the Art Institute of Chicago, a BFA from Syracuse University and was a Core Fellow in residence at The Museum of Fine Arts, Houston. &lt;br /&gt;&lt;br /&gt;Our Moderator, &lt;span style="font-weight:bold;"&gt;Joshua Glenn&lt;/span&gt;, a cultural semiotics analyst and independent scholar, is coeditor of &lt;a href="http://www.hilobrow.com"&gt;Hilobrow.com&lt;/a&gt; and co-curator of the &lt;a href="http://www.significantobjects.com"&gt;Significant Objects&lt;/a&gt; project.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Join us in our discussion, and come see us in Austin, as well!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562188436043041905-8368757975690312066?l=indirectcollaboration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indirectcollaboration.blogspot.com/feeds/8368757975690312066/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indirectcollaboration.blogspot.com/2009/11/big-run-up.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/8368757975690312066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1562188436043041905/posts/default/8368757975690312066'/><link rel='alternate' type='text/html' href='http://indirectcollaboration.blogspot.com/2009/11/big-run-up.html' title='The Big Run-Up'/><author><name>Joe</name><uri>http://www.blogger.com/profile/07453968311446077161</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/7915/2158/1600/me.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_5ixM-MXmusM/SxK3xdXt5DI/AAAAAAAAA6M/Fr0c6_pN294/s72-c/panelpicker.gif' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
